Engineer turned 3D Artist. I have a master’s degree in mechanical engineering and 5 years of precision hard-surface modeling at an industrial level — that technical background gives my 3D work a rare combination of creative vision and production awareness.
After completing Yandex Practicum’s 3D Design course_Phone details not available. Sign in: https://www.twine.net/signup_), my portfolio spans product visualization, stylized character art, hard-surface modeling, and environment design. I’m especially drawn to toy-style aesthetics and game art — characters with strong visual personality, clean forms, expressive shapes. Currently based in Bangkok. Open to remote work and relocation worldwide.
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