Hello, My name is Roman Boichuk. I’m a senior 3D Generalist and Motion Designer with over 15 years of professional experience delivering high-end visual content for global clients. Throughout my career, I’ve worked across the entire production pipeline — from concept development and visual design to final rendering and compositing. I bring a strong balance of creative vision and technical expertise, allowing me to solve complex challenges efficiently and deliver production-ready results under tight deadlines. I am a VideoHive author and the creator of the first episode of the short film series Scavengers, a personal project focused on cinematic storytelling, atmosphere, and creative direction. This experience allows me to think beyond individual shots and approach visuals as part of a cohesive story and product. My skill set covers the full 3D and motion design workflow, including modeling, animation, texturing, lighting, VFX, and compositing. This end-to-end understanding enables me to anticipate issues early, optimize workflows, and deliver visuals that meet both creative and technical requirements without unnecessary iterations. I value clear communication, efficiency, and full ownership of the final result. My goal is to create visuals that serve the project’s purpose — whether for film, advertising, product visualization, or branding — and provide real, measurable value. If you’re looking for a professional who understands production from the inside out, works at a senior level, and treats every project as a reflection of their reputation, I would be glad to discuss how I can contribute to your team. Best regards, Roman Boichuk Senior 3D Generalist & Motion Designer

RomaVFX

Hello, My name is Roman Boichuk. I’m a senior 3D Generalist and Motion Designer with over 15 years of professional experience delivering high-end visual content for global clients. Throughout my career, I’ve worked across the entire production pipeline — from concept development and visual design to final rendering and compositing. I bring a strong balance of creative vision and technical expertise, allowing me to solve complex challenges efficiently and deliver production-ready results under tight deadlines. I am a VideoHive author and the creator of the first episode of the short film series Scavengers, a personal project focused on cinematic storytelling, atmosphere, and creative direction. This experience allows me to think beyond individual shots and approach visuals as part of a cohesive story and product. My skill set covers the full 3D and motion design workflow, including modeling, animation, texturing, lighting, VFX, and compositing. This end-to-end understanding enables me to anticipate issues early, optimize workflows, and deliver visuals that meet both creative and technical requirements without unnecessary iterations. I value clear communication, efficiency, and full ownership of the final result. My goal is to create visuals that serve the project’s purpose — whether for film, advertising, product visualization, or branding — and provide real, measurable value. If you’re looking for a professional who understands production from the inside out, works at a senior level, and treats every project as a reflection of their reputation, I would be glad to discuss how I can contribute to your team. Best regards, Roman Boichuk Senior 3D Generalist & Motion Designer

Available to hire

Hello,
My name is Roman Boichuk. I’m a senior 3D Generalist and Motion Designer with over 15 years of professional experience delivering high-end visual content for global clients.
Throughout my career, I’ve worked across the entire production pipeline — from concept development and visual design to final rendering and compositing. I bring a strong balance of creative vision and technical expertise, allowing me to solve complex challenges efficiently and deliver production-ready results under tight deadlines.
I am a VideoHive author and the creator of the first episode of the short film series Scavengers, a personal project focused on cinematic storytelling, atmosphere, and creative direction. This experience allows me to think beyond individual shots and approach visuals as part of a cohesive story and product.
My skill set covers the full 3D and motion design workflow, including modeling, animation, texturing, lighting, VFX, and compositing. This end-to-end understanding enables me to anticipate issues early, optimize workflows, and deliver visuals that meet both creative and technical requirements without unnecessary iterations.
I value clear communication, efficiency, and full ownership of the final result. My goal is to create visuals that serve the project’s purpose — whether for film, advertising, product visualization, or branding — and provide real, measurable value.
If you’re looking for a professional who understands production from the inside out, works at a senior level, and treats every project as a reflection of their reputation, I would be glad to discuss how I can contribute to your team.
Best regards,
Roman Boichuk
Senior 3D Generalist & Motion Designer

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Language

English
Fluent
Ukrainian
Fluent
German
Beginner

Work Experience

Director of CG Department at Arcade Ink
January 1, 2018 - Present
Directed the CG department overseeing 2D/3D animation, VFX creation, motion design, matte painting, compositing and post-production editing, as well as modeling, sculpting, UV/texturing, baking, lighting, camera layout, rendering and render optimization. Led workflow, pipelines and collaboration across multiple client projects.
VFX & Motion Designer at Self-Employed / Freelance
December 31, 2018 - September 16, 2025
Freelance VFX and motion design work with projects in casino, gaming, film-making, advertising, and clip-making. Built client-ready motion graphics, 2D/3D animation and VFX pipelines.
Director of CG Department at Arcade Ink., USA
January 1, 2018 - Present
Lead CG department overseeing 2D/3D animation, VFX creation, modeling, texturing, lighting, rendering and post-production for multiple projects.
Director of CG Department at Arcade Ink.
January 1, 2018 - Present
Direct and manage the CG department; oversee 2D/3D animation, VFX creation, motion design, matte painting, compositing, post-production editing, modeling, texturing, lighting and rendering pipelines.
Director of CG Department at Arcade Ink, USA
January 1, 2018 - Present
Director of CG department; responsible for 2D/3D animation, FX creation, motion design, modelling, texturing, UV layout, lighting, rendering optimization, and pipeline development; contributed CG tutorials for YouTube channel Pan Roman CG.

Education

Master’s degree at Kyiv European University
January 11, 2030 - September 16, 2025
Master’s degree at Kyiv European University
January 11, 2030 - September 24, 2025
Master’s degree in International Management at Kyiv European University
January 11, 2030 - February 19, 2026
Master's degree in International Management at Kyiv European University
January 1, 2018 - February 19, 2026

Qualifications

3D Concept Artist - The Ultimate Zbrush Guide
January 1, 2022 - September 16, 2025
The Ultimate Introduction to Redshift for Cinema 4D
January 1, 2020 - September 16, 2025
Cinema 4D Basecamp
January 1, 2018 - September 16, 2025
Lights, Camera, Render!
January 1, 2018 - September 16, 2025
VFX for Motion
January 1, 2018 - September 16, 2025
Hard Surface in ZBrush
January 11, 2030 - February 19, 2026
3D Concept Artist - The Ultimate Zbrush Guide
January 1, 2022 - February 19, 2026
The Ultimate Introduction to Redshift for Cinema 4D
January 1, 2020 - February 19, 2026
Lights, Camera, Render!
January 1, 2018 - February 19, 2026
Cinema 4D Basecamp
January 1, 2018 - February 19, 2026
3D Rendering in Redshift for Cinema 4D (MographPlus)
January 1, 2020 - February 19, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other, Education
    paper Arkade smart game controller


    https://www.artstation.com/artwork/bgvYWE
    Arkade Smart Game Controller project was under NDA for a long time, and I’m thrilled to finally be able to share the video with you. I was responsible for the 3D modeling and the entire video production from scratch, and it’s truly one of my favorite works to date.
    Working with Arkade was a fantastic experience. Although this next-gen controller is still in development and hasn’t hit the market yet, I believe it won’t be long before we see this incredible device on store shelves. Once released, you’ll be able to find it here: https://arkade.games
    I’m really proud of how this turned out and hope you enjoy the video as much as I enjoyed creating it. 😊