RM

Romain Moularat

Available to hire

Hi, I’m Romain Moularat, a Game Developer (7 years) specializing in immersive horror experiences for public installations.

About

Hi, I’m Romain Moularat, a Game Developer (7 years) specializing in immersive horror experiences for public installations. Experienced in Unity and Unreal Engine, with strong focus on atmospheric audio design, microphone-based gameplay systems, and intuitive control schemes. Proven ability to deliver stable, polished single-session experiences and collaborate on iterative project expansions.

  • 7 years' experience
  • Joined January 2026

Languages

  • EnglishFluent
  • FrenchFluent
  • Spanish; CastilianIntermediate

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience

Sound Designer, Composer and Developer Lead · Cathedral StudioJan 2022 – Jan 2025 · 3 yrs 1 mo

Senior sound designer and lead developer focused on immersive horror installations. Responsibilities included programming, mixing, and mastering hundreds of ambient music tracks; integrating audio assets in Unity, Unreal Engine, and Wwise; preparing and supporting grant funding efforts; enhancing project visibility via social media; directing artistic sound design and ensuring high-quality audio elements for ambiances. Created and/or mixed hundreds of sound effects; managed audio assets with cloud-based version control; collaborated across departments; mentored junior designers in composition, mixing, and audio integration; planned resources and schedules to maintain a consistent production timeline; authored and maintained technical and artistic documentation for the audio department; contributed to international promotion (Gamescom 2024, Germany).

Game Developer · Illuvium Space Games StudioJan 2018 – Jan 2022 · 4 yrs 1 mo

Game Developer focusing on immersive horror experiences for public installations. Programmed, integrated, and tuned global gameplay systems in Unity and Unreal Engine, with a strong emphasis on audio design, microphone-based gameplay systems, and intuitive control schemes. Responsible for asset integration using Unity, Unreal Engine, and Wwise; prototyped gameplay mechanics; contributed to project proposals and collaboration across departments; mentored junior designers in composition, mixing, and audio integration.

Education

Master’s Degree in Medieval History · Université Jean-Jaurès, Toulouse2016 – 2018
Bachelor’s Degree in History · Université Jean-François Champollion, Albi2013 – 2016

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