Hi, I’m Romain Moularat, a Game Developer (7 years) specializing in immersive horror experiences for public installations. Experienced in Unity and Unreal Engine, with strong focus on atmospheric audio design, microphone-based gameplay systems, and intuitive control schemes. Proven ability to deliver stable, polished single-session experiences and collaborate on iterative project expansions.

Romain Moularat

Hi, I’m Romain Moularat, a Game Developer (7 years) specializing in immersive horror experiences for public installations. Experienced in Unity and Unreal Engine, with strong focus on atmospheric audio design, microphone-based gameplay systems, and intuitive control schemes. Proven ability to deliver stable, polished single-session experiences and collaborate on iterative project expansions.

Available to hire

Hi, I’m Romain Moularat, a Game Developer (7 years) specializing in immersive horror experiences for public installations. Experienced in Unity and Unreal Engine, with strong focus on atmospheric audio design, microphone-based gameplay systems, and intuitive control schemes. Proven ability to deliver stable, polished single-session experiences and collaborate on iterative project expansions.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
French
Fluent
Spanish; Castilian
Intermediate

Work Experience

Sound Designer, Composer and Developer Lead at Cathedral Studio
January 1, 2022 - January 1, 2025
Senior sound designer and lead developer focused on immersive horror installations. Responsibilities included programming, mixing, and mastering hundreds of ambient music tracks; integrating audio assets in Unity, Unreal Engine, and Wwise; preparing and supporting grant funding efforts; enhancing project visibility via social media; directing artistic sound design and ensuring high-quality audio elements for ambiances. Created and/or mixed hundreds of sound effects; managed audio assets with cloud-based version control; collaborated across departments; mentored junior designers in composition, mixing, and audio integration; planned resources and schedules to maintain a consistent production timeline; authored and maintained technical and artistic documentation for the audio department; contributed to international promotion (Gamescom 2024, Germany).
Game Developer at Illuvium Space Games Studio
January 1, 2018 - January 1, 2022
Game Developer focusing on immersive horror experiences for public installations. Programmed, integrated, and tuned global gameplay systems in Unity and Unreal Engine, with a strong emphasis on audio design, microphone-based gameplay systems, and intuitive control schemes. Responsible for asset integration using Unity, Unreal Engine, and Wwise; prototyped gameplay mechanics; contributed to project proposals and collaboration across departments; mentored junior designers in composition, mixing, and audio integration.

Education

Master’s Degree in Medieval History at Université Jean-Jaurès, Toulouse
January 1, 2016 - January 1, 2018
Bachelor’s Degree in History at Université Jean-François Champollion, Albi
January 1, 2013 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet