I am Romain Raynal, a composer, producer, and sound designer based in Sigean, Aude, France. I studied at the conservatory and worked as a freelance musician for nearly 15 years. My journey includes earning a certification in film scoring and contributing to various projects, where I share my technical expertise in sound design and music engineering.

Romain Raynal

I am Romain Raynal, a composer, producer, and sound designer based in Sigean, Aude, France. I studied at the conservatory and worked as a freelance musician for nearly 15 years. My journey includes earning a certification in film scoring and contributing to various projects, where I share my technical expertise in sound design and music engineering.

Available to hire

I am Romain Raynal, a composer, producer, and sound designer based in Sigean, Aude, France. I studied at the conservatory and worked as a freelance musician for nearly 15 years. My journey includes earning a certification in film scoring and contributing to various projects, where I share my technical expertise in sound design and music engineering.

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Language

French
Fluent
English
Advanced

Work Experience

Sound Designer, Composer at Arcade Sounds
January 1, 2025 - Present
Contributed to linear audio post-production for Unreal Engine cutscenes and created themes for short narrative capsules.
Sound Designer at Double Jack
September 1, 2025 - Present
Designed and produced original sound assets and mixed orchestral recordings.
Trainer & Content Creator at Slope Training
August 1, 2023 - Present
Designed and produced a video training course on FMOD.
Sound Designer at Ukiyo Studio
May 1, 2024 - July 1, 2024
Designed and recorded sound assets for the game prototype 'Transhumance' and integrated assets via FMOD.
Sound Designer at Fractal Edge Music
September 1, 2024 - December 1, 2024
Designed and integrated sound assets for the game demo LavaLoop, managed integration in Wwise and Unity.
Audio Producer at Awesome Game Concepts, Carfooly
July 1, 2023 - September 1, 2024
Defined and implemented the audio direction for 'Need for Touring', created sound assets and mixed the entire game audio.
Sound Designer at Amancio Video Games
January 1, 2023 - May 1, 2024
Created ambient sound assets for 'The Green Room Experiment' game series.

Education

Film Music Composer at Studio Capitale
April 28, 2022 - January 6, 2025
Degree in Film Scoring at Studio Capitale Enseignement (Paris)
January 1, 2020 - December 1, 2022
Mixing and Mastering at CFSM Center (Lyon)
January 1, 2017 - January 1, 2018
Certification in Audiokinetic at WWISE
January 1, 2021 - January 1, 2021

Qualifications

Film Music Composition
April 28, 2005 - April 28, 2025
Sound Design
April 28, 2023 - April 28, 2025
Mixing
April 28, 2019 - April 28, 2019

Industry Experience

Gaming, Other, Media & Entertainment
    paper The Green Room Experiment

    Composer & sound designer for The Green Room Experiment (Ep. 1–3): crafted immersive audio to enhance narrative depth and player engagement.

    uniE608 EPIC TRAILER - Music and Sound Design by Romain Raynal
    I've remade all sounds and music of this epic trailer