Hi, I’m Roman Kashpor. I’m an Art Lead and Art Director with 10+ years of experience shaping visuals for game development and live-service projects. I bring a strong foundation in classical art and hand drawing, combined with ownership of visual direction and long-term art production for complex games. I enjoy guiding teams to maintain high visual quality while supporting scalable content pipelines and aligning art decisions with gameplay and production goals. I’ve worked closely with designers, producers, and developers to deliver consistent visuals under evolving live service requirements. I thrive in cross-functional environments and love solving creative and technical challenges to help live titles grow and evolve over time.

Roman Kashpor

Hi, I’m Roman Kashpor. I’m an Art Lead and Art Director with 10+ years of experience shaping visuals for game development and live-service projects. I bring a strong foundation in classical art and hand drawing, combined with ownership of visual direction and long-term art production for complex games. I enjoy guiding teams to maintain high visual quality while supporting scalable content pipelines and aligning art decisions with gameplay and production goals. I’ve worked closely with designers, producers, and developers to deliver consistent visuals under evolving live service requirements. I thrive in cross-functional environments and love solving creative and technical challenges to help live titles grow and evolve over time.

Available to hire

Hi, I’m Roman Kashpor. I’m an Art Lead and Art Director with 10+ years of experience shaping visuals for game development and live-service projects. I bring a strong foundation in classical art and hand drawing, combined with ownership of visual direction and long-term art production for complex games. I enjoy guiding teams to maintain high visual quality while supporting scalable content pipelines and aligning art decisions with gameplay and production goals.

I’ve worked closely with designers, producers, and developers to deliver consistent visuals under evolving live service requirements. I thrive in cross-functional environments and love solving creative and technical challenges to help live titles grow and evolve over time.

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Language

English
Intermediate

Work Experience

Art Owner / Senior 2D Artist at Wargaming LLC
January 1, 2017 - Present
Defining visual concepts for various projects; conception and rendering; managing the process of creating game assets and animations; development, consulting and implementation of creative solutions in accordance with project requirements.
Freelancer / Entrepreneur at Freelancer / Various clients
January 1, 2011 - December 31, 2017
Collaborated on projects from game development, advertising and animation for such companies: Ilogos Europe, LiveLib, Arsenal Pak, TM Ramonka, Wargaming, 8Room Studio, TM Deltabank, Baker Street Production, Zhi-Shi Studio, Espumisan, Coca-Cola RICH (Coca-Cola), Sberbank, Aeroflot, Brain Rocket, etc.
Concept Artist / Art Director at Focus Animation Studio
January 1, 2009 - December 31, 2011
Creating the first Ukrainian animated 3D series for children with educational content.
Typography Designer / Motion Designer at Advertising Agencies and Printing Houses
January 1, 2002 - December 31, 2009
Worked in advertising agencies and printing houses in various positions, from designer to head of the advertising department and regional television.
Senior 2D Artist / Art Owner at Wargaming LLC
January 1, 2017 - Present
Owned and maintained visual direction for live game features and ongoing content updates. Defined and upheld visual quality standards across multiple features and releases. Coordinated 2D art production within established game art pipelines. Reviewed and approved assets for production readiness and live deployment. Supported scalable content delivery for long-term live service projects. Collaborated with designers, producers, and developers to align visuals with gameplay and feature goals. Adapted visual solutions to evolving requirements typical for live game development.
Freelance Artist / Art Director at Freelance / Project-based
January 1, 2011 - January 1, 2017
Delivered visual solutions for advertising, games, and animation projects for international clients. Adapted to diverse art styles, pipelines, and production constraints from ideation to final delivery.

Education

Mechanical Engineer at Azov State Technical University, Mariupol
January 1, 1996 - December 31, 2001
Art School at Classical Art & Drawing
January 11, 2030 - March 17, 2026
Art Education (Classical Art & Drawing) at Art School
January 11, 2030 - March 23, 2026
Engineering Background at Technical University
January 11, 2030 - March 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
    paper Wargaming

    This is one of Wargaming’s most successful and well-known events in World of Tanks. I was honored to create a new chapter in this series of features. The project involved creating an updated game map, new bosses, a new hangar look and level design, and all other 2D and 3D game assets, from icons to in-game tank models. I oversaw all processes, coordinated all decisions across disciplines, and participated partially as an artist, being involved in every stage of the feature’s development.
    The result was the most beautiful hangar in the game, the most memorable map in several years, a huge influx of players, and media interest.
    You can see more details at this link in my portfolio.