Hi, I’m Roman Kashpor. I’m an Art Lead and Art Director with 10+ years of experience shaping visuals for game development and live-service projects. I bring a strong foundation in classical art and hand drawing, combined with ownership of visual direction and long-term art production for complex games. I enjoy guiding teams to maintain high visual quality while supporting scalable content pipelines and aligning art decisions with gameplay and production goals.
I’ve worked closely with designers, producers, and developers to deliver consistent visuals under evolving live service requirements. I thrive in cross-functional environments and love solving creative and technical challenges to help live titles grow and evolve over time.
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
This is one of Wargaming’s most successful and well-known events in World of Tanks. I was honored to create a new chapter in this series of features. The project involved creating an updated game map, new bosses, a new hangar look and level design, and all other 2D and 3D game assets, from icons to in-game tank models. I oversaw all processes, coordinated all decisions across disciplines, and participated partially as an artist, being involved in every stage of the feature’s development.
The result was the most beautiful hangar in the game, the most memorable map in several years, a huge influx of players, and media interest.
You can see more details at this link in my portfolio.
Hire a Concept Artist
We have the best concept artist experts on Twine. Hire a concept artist in Valencia today.