I’m a Senior 2D Artist with 10+ years of experience in game development and live service environments. I have a strong foundation in classical art and hand-drawn production, complemented by hands-on experience with modern game pipelines.
I specialize in concept development, illustration, and production-ready 2D assets for live game features and long-term projects. I enjoy collaborating with designers, producers, and developers to deliver high-quality visuals aligned with gameplay needs.
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This is one of Wargaming’s most successful and well-known events in World of Tanks. I was honored to create a new chapter in this series of features. The project involved creating an updated game map, new bosses, a new hangar look and level design, and all other 2D and 3D game assets, from icons to in-game tank models. I oversaw all processes, coordinated all decisions across disciplines, and participated partially as an artist, being involved in every stage of the feature’s development.
The result was the most beautiful hangar in the game, the most memorable map in several years, a huge influx of players, and media interest.
You can see more details at this link in my portfolio.
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