Hello! I’m a game designer with a background in Game Design and a strong interest in creating meaningful, structured player experiences. I’m actively developing my own game, focusing on systems design, player interaction, and the translation of abstract ideas into engaging mechanics.
I regularly run playtests at the Triibhuus in Lucerne during local Smash Bros tournaments to test concepts in real social settings and gather direct feedback from players. This has strengthened my ability to think in terms of progression, feedback loops, and emotional engagement—essential for a board game with educational and psychological aims. I’m excited by projects that blend gameplay with personal development for younger audiences, and I approach design in a structured, hands-on way from concept to visual representation and iteration. I’d be glad to contribute to a game that is not only fun to play, but also leaves a lasting impact. Kind regards, Roman Käser
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