I am a Senior Unity Game Developer with 5+ years of professional experience shipping mobile and PC games across hyper-casual, idle, arcade, puzzle, RPG, survival, and auto battler genres. I’ve delivered top-charting titles with publishers like Lion Studio, Rollic, Supersonic, and BoomBit. I thrive on turning ideas into engaging, scalable gameplay and leading development teams toward high-quality software.
I excel at rapid prototyping, SDK integration, and performance optimization, and I enjoy mentoring junior developers to grow their skills. Currently contributing to a Steam title and collaborating with distributed teams through Git, Notion, and Agile workflows to ship polished experiences.
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