Available to hire
Hi, I’m Ron Guetta, a game developer based in Rishon Lezion, Israel. I specialize in building mobile and PC games with live systems, monetization, and scalable progression, leveraging Unity and Unreal to ship engaging experiences. I enjoy prototyping quickly, balancing gameplay, and delivering polished results for players.
I’m driven by collaboration and continual learning, participating in jams and indie projects to grow my craft. I’m always looking for new challenges in game development, from gameplay programming to systems design and UX, and I love sharing knowledge with fellow developers.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Hebrew (modern)
Fluent
Work Experience
Lead Programmer/Developer at AddForce Gaming
December 31, 2025 - September 8, 2025Followed development tasks using Asana and created branches in Plastic SCM. Developed shop/tutorials guiding players through item purchases. Created control tutorial introducing movement and gameplay mechanics. Adjusted and optimized UI layouts for mobile screen sizes. Integrated a Unity Asset Store dynamic split-screen tool and analyzed version mismatches, providing a detailed fix. Implemented multiplayer movement synchronization using Unity Netcode for GameObjects. Synced bullet spawning/trajectories and environmental damage so terrain changes appear for all players. Synced grappling hook mechanics with accurate multiplayer physics. Debugged and tested multiplayer features for smooth gameplay. Contributed to a Local Game Jam winning project for the Haifa Museum "Susita Bizzare Adventures" (Top-Down, Action, Linear, PC).
Freelance Game Developer at Independent / Self-Employed
December 31, 2024 - September 8, 2025Created multiple indie games including Pirates of Nebula (Top-Down, Mobile), Remnant Of Power (Third Person, Action, Survival, PC), Arms Race Arena (FPS, PvP, PC), Shawarma Tsadok (Third Person, Simulation, PC), Bobo 3D Engine (built a 3D engine using MonoGame), Purple Smoke (Third Person, Local Co-Op, PC), and Dead Ahead (Side Scroller, Survival, Mobile, 2D). Participated in Global and Local Game Jams with titles such as Shadow Demon Girl (Third Person, Action, Survival, PC), Cleaning Chernobyl (Side Scroller, Casual, PC, 2D) Won, and Dimension Root47 (Top-Down, Survival, Local Co-Op, Mobile, 2D).
Freelance Unity Developer at IDF Service
December 31, 2021 - September 8, 2025Developed Unity-based games during service as a freelance developer. Projects included Dragon Game (Third Person, Action, Linear, PC), Casino Game (Slot Machines, Wheel of Fortune, Simulation, Casual, PC), Shrekt Swamp (fps, Local Co-Op, PC).
First Sergeant at IDF Service
December 31, 2019 - September 8, 2025Full Service, Combat Support, Inventory Management. Environments and Tools: Unity Engine, Unreal Engine, Construct 3, Visual Studio, Blender, Plastic, Unity Netcode, Gimp, Audacity, Photoshop, Adobe Premiere, OBS Studio, GitHub, Photon, Firebase.
Lead Programmer/Developer at SpaceRoads
December 31, 2025 - September 8, 2025Led development tasks for SpaceRoads projects; implemented core gameplay systems, UI refinements, and player movement mechanics; integrated a dynamic split-screen tool and resolved version mismatches; developed multiplayer synchronization, bullet spawning and trajectory systems, and ensured smooth gameplay across devices; worked on a hands-on, collaborative indie production process.
Lead Programmer/Developer at AddForce Gaming
December 31, 2025 - September 8, 2025Led programming efforts for indie titles, followed tasks in Asana, created branches in Plastic SCM, and contributed to tooling and gameplay features across projects.
Lead Programmer/Developer at SpaceRoads
January 1, 2025 - PresentLead programmer/developer responsible for implementing multiplayer synchronization, networked gameplay mechanics, and core systems (player controller, map events, pickup and damage systems, enemy AI) for SpaceRoads and the New Liero project.
Software Developer / Programmer at AddForce Gaming
January 1, 2025 - September 8, 2025Followed development tasks using Asana and created branches in Plastic SCM. Developed shop tutorial and control tutorial, optimized UI for mobile screens, integrated a Unity Asset Store dynamic split-screen tool, analyzed version mismatch issues, and contributed to multiplayer features including movement, bullet trajectories, environmental damage, grappling hook physics, and debugging. Participated in a local Game Jam winning project for Haifa Museum (Susita Bizzare Adventures).
Freelance Game Developer at Self-Employed / Freelance
January 1, 2024 - September 8, 2025Created multiple indie games including Pirates of Nebula, Remnant Of Power, Arms Race Arena, Shawarma Tsadok, Bobo 3D Engine (Monogame), Purple Smoke, Dead Ahead; participated in Global and Local Game Jams (Shadow Demon Girl, Cleaning Chernobyl, Dimension Root47).
Unity Game Developer (Freelance) at IDF (Israel Defense Forces)
January 1, 2021 - September 8, 2025Developed games in Unity as a freelance contributor.
Lead Programmer/Developer at AddForce Gaming
December 31, 2025 - September 10, 2025Led programming efforts, tracked tasks with Asana, managed branching in Plastic SCM, created tutorials for shop and controls, optimized UI for mobile, integrated a Unity split-screen tool, diagnosed version mismatches, implemented multiplayer movement and bullet synchronization, networked environmental changes, grappling hook physics, and conducted extensive multiplayer testing. Contributed to a Local Game Jam winning project (Susita Bizzare Adventures).
Freelance Game Developer at Self-Employed
December 31, 2024 - September 10, 2025Created multiple indie games including Pirates of Nebula, Remnant Of Power, Arms Race Arena, Shawarma Tsadok, Bobo 3D Engine, Purple Smoke, and Dead Ahead. Participated in Global and Local Game Jams with titles such as Shadow Demon Girl, Cleaning Chernobyl, and Dimension Root47.
Freelance / Unity Developer (IDF Service) at IDF Service
December 31, 2021 - September 10, 2025Developed games in Unity as a freelance contributor, including Dragon Game, Casino Game, and Shrekt Swamp.
Game Developer at PrizePool Studios
January 1, 2025 - PresentDeveloped and maintained multiple mobile games with live systems and monetization. Implemented 4 game modes (Journey mode with 200 handcrafted levels; customizable modes; simulated online PvP with ranking). Integrated ads, in-app purchases, and leaderboard systems. Designed scalable progression and difficulty balancing. Created two main modes: Survival mode with dynamic word waves and grouped mechanics; Story mode with narrative-driven levels and post-level story reveals. Implemented gameplay systems including power-ups, shop, and progression; integrated ads and leaderboard systems.
Freelance Game Developer at Self-employed
January 1, 2021 - December 31, 2024Created multiple indie games including Remnant Of Power, Arms Race Arena, Shawarma Tsadok, Bobo 3D Engine, Dead Ahead. Participated in Global and Local Game Jams (e.g., Shadow Demon Girl, Cleaning Chernobyl, Dimension Root47).
Education
Game Development Course at SV College
January 1, 2024 - September 8, 2025Bachelor of Science in Game Design, Minor in Game Development at Tiltan College
January 1, 2021 - December 31, 2023App Development Course at INT College
January 1, 2019 - December 31, 2020Game Development Course at SV College
January 1, 2024 - September 8, 2025Bachelor of Science in Game Design, Minor in Game Development at Tiltan College
January 1, 2021 - December 31, 2023App Development Course at INT College
January 1, 2019 - December 31, 2020Game Development Course at SV College
January 1, 2024 - September 8, 2025Bachelor of Science in Game Design, Minor in Game Development at Tiltan College
January 1, 2021 - January 1, 2023App Development Course at INT College
January 1, 2019 - January 1, 2020Game Development Course at SV College
January 1, 2024 - September 10, 2025Bachelor of Science in Game Design, Minor in Game Development at Tiltan College
January 1, 2021 - December 31, 2023App Development Course at INT College
January 1, 2019 - December 31, 2020Game Development Course at SV College
January 1, 2024 - January 1, 2025Bachelor of Science in Game Design, Minor in Game Development at Tiltan College
January 1, 2021 - December 31, 2023App Development Course at INT College
January 1, 2019 - December 31, 2020Qualifications
Microsoft Certified Specialist — Programming in C# (Exam 483)
January 11, 2030 - September 8, 2025Microsoft Certified Specialist — Programming in C# (Exam 483)
January 11, 2030 - September 8, 2025Microsoft Certified Specialist — Programming in C# (Exam 483)
January 11, 2030 - September 8, 2025Microsoft Certified Specialist — Programming in C# (Exam 483)
January 1, 2019 - September 10, 2025Microsoft Certified Specialist — Programming in C# (Exam 483)
January 11, 2030 - March 24, 2026Microsoft Certified Specialist — Programming in C# (Exam 483)
January 11, 2030 - March 24, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Hire a Game Developer
We have the best game developer experts on Twine. Hire a game developer in Rishon Letsiyon today.