I'm a 4th-year student focused on UX/UI design and creating interactive digital experiences that are intuitive and user-friendly. I've worked on game development projects supported by Ubisoft and other institutions, where I collaborated with peers to design interfaces, prototype concepts, and build working features using tools like Unity, Unreal Engine, and JavaScript. I enjoy exploring how people interact with digital systems and how design can improve that experience. I work well in team settings, contribute ideas, and adapt quickly to new tools and workflows. I'm always looking for better ways to solve problems and make things simpler, smarter, and easier to use.

Ronit Sharma

I'm a 4th-year student focused on UX/UI design and creating interactive digital experiences that are intuitive and user-friendly. I've worked on game development projects supported by Ubisoft and other institutions, where I collaborated with peers to design interfaces, prototype concepts, and build working features using tools like Unity, Unreal Engine, and JavaScript. I enjoy exploring how people interact with digital systems and how design can improve that experience. I work well in team settings, contribute ideas, and adapt quickly to new tools and workflows. I'm always looking for better ways to solve problems and make things simpler, smarter, and easier to use.

Available to hire

I’m a 4th-year student focused on UX/UI design and creating interactive digital experiences that are intuitive and user-friendly. I’ve worked on game development projects supported by Ubisoft and other institutions, where I collaborated with peers to design interfaces, prototype concepts, and build working features using tools like Unity, Unreal Engine, and JavaScript. I enjoy exploring how people interact with digital systems and how design can improve that experience.

I work well in team settings, contribute ideas, and adapt quickly to new tools and workflows. I’m always looking for better ways to solve problems and make things simpler, smarter, and easier to use.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Part-Time Contractor at Completix
April 1, 2025 - Present
Grateful to serve Completix to help shape the user experience of our Project Portfolio Management platform. I focus on making complex workflows feel simple — using wireframes, prototypes, and user feedback to drive clean, functional design. My background in game development taught me how to build interfaces that are intuitive and responsive, which translates well into enterprise UX. At Completix, I’ve applied those skills to real-world product challenges, contributing to features that improve usability for teams managing large-scale projects.
Lead UI/UX Designer & Developer, Visual Artist at Cyber Echoes
April 1, 2023 - Present
Designed and implemented an intuitive UI for a PvP sci-fi top-down shooter, showcased at Level-Up 2023 in collaboration with OCAD U, Ubisoft, and Ubisoft. Produced character, weapon, and environment assets that elevate visual appeal and received positive audience feedback. Delivered a cohesive player experience by integrating UI/UX design with game mechanics.
Lead UI/UX Designer & Developer at Cyber Echoes
April 1, 2023 - Present
Designed and implemented an intuitive UI for a PvP sci-fi top-down shooter, showcased at Level-Up 2023 in collaboration with OCAD University, University of Toronto, and Ubisoft. Produced character, weapon, and environment assets that elevated visual appeal and received positive feedback. Delivered a cohesive player experience by integrating UI/UX design with game mechanics.
UX/UI Designer at Completeix
April 1, 2025 - Present
Part-time contract focused on shaping the user experience of a Project Portfolio Management platform. Simplified complex workflows using wireframes, prototypes, and user feedback to drive clean, functional design. Applied game-development experience to enterprise UX, contributing to features that improve usability for large teams.

Education

BA of Arts at OCADU
September 3, 2021 - August 31, 2026
Digital Futures

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services