Available to hire
I have experience creating 3D animations across various styles — from game-ready to cartoon and casual. I work professionally with Autodesk Maya and 3ds Max, and I integrate animations into Unity and Unreal Engine.
I specialize in motion capture processing, including cleanup, retargeting, correction, and full animation preparation in MotionBuilder. I also have strong character rigging skills — setting up skeletons, controllers, skinning, and optimizing rigs for real-time projects.
Open to project-based, freelance, or full-time opportunities.
Experience Level
Language
Ukrainian
Fluent
Russian
Fluent
English
Beginner
Work Experience
3D Animator, Rigging at Kevuru
February 1, 2020 - December 1, 2023Займався ригінгом, скінингом та 3D-анімацією; участь у створенні персонажів та анімаційних концепцій в IT-оточенні Києва.
3D Animation at Анимационная студия «Паровоз»
January 1, 2016 - January 1, 2017Фріланс-проєкти з 3D-анимації для мультфільмів; робота в студії.
3D Animator at Freelancer, Іршава (IT)
February 1, 2014 - PresentФрілансер-профіль; робота над 3D-анімацією; NDA-зобов’язання; готовий показати нові роботи за запитом.
Education
Незакінчена вища at КНТЕУ
January 1, 2008 - January 1, 2012Qualifications
Industry Experience
Media & Entertainment, Software & Internet
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