I'm an accomplished software engineer turned indie game developer. With a passion for storytelling and exploration in gaming, I've dedicated over 1.5 years to creating an immersive 3D first-person narrative game. My journey has taught me both the technical intricacies and the creative aspects that go into making engaging gameplay experiences. I'm now eager to collaborate with a talented team and contribute my full-cycle expertise in game development.

RosyGame

PRO

I'm an accomplished software engineer turned indie game developer. With a passion for storytelling and exploration in gaming, I've dedicated over 1.5 years to creating an immersive 3D first-person narrative game. My journey has taught me both the technical intricacies and the creative aspects that go into making engaging gameplay experiences. I'm now eager to collaborate with a talented team and contribute my full-cycle expertise in game development.

Available to hire

I’m an accomplished software engineer turned indie game developer. With a passion for storytelling and exploration in gaming, I’ve dedicated over 1.5 years to creating an immersive 3D first-person narrative game. My journey has taught me both the technical intricacies and the creative aspects that go into making engaging gameplay experiences. I’m now eager to collaborate with a talented team and contribute my full-cycle expertise in game development.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Advanced
Chinese
Fluent

Work Experience

Indie Game Developer at RosyGame
September 1, 2024 - Present
Engineered a 3D first-person investigation game from scratch using Unity, managing all aspects including programming, environmental art, and narrative scripting. Successfully managed the end-to-end publishing process on Steam, including store page optimization, community management, and demo iterations.
iOS Engineering Manager at Leagsoft Technology Co., Ltd.
August 1, 2018 - October 1, 2024
Led the mobile security team in architecting and maintaining enterprise-level security products. Coordinated cross-functional teams to deliver complex security features, meeting rigorous industry standards for financial and government clients.
iOS Developer at Xunlei Kankan Technology Co., Ltd.
October 1, 2015 - August 1, 2018
Implemented and polished complex interactive components with smooth, high-performance animations, significantly improving user retention. Developed critical network and data parsing modules, gaining deep expertise in asynchronous programming and efficient memory management.

Education

Bachelor of Engineering at Tianjin University of Technology
January 1, 2010 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Professional Services
    paper Point Zero: Victoria

    Point Zero: Victoria is a 3D first-person adventure, exploration, deduction, and combat-puzzle game with a story-driven narrative that I developed entirely on my own over the course of 15 months. The full game takes approximately five hours to complete. A free demo is available on Steam; the game has received “Overwhelmingly Positive” reviews and has over 11,000 wishlists. I handled every aspect of this game—from design, story, and dialogue to modeling, gameplay, programming, publishing, and marketing—entirely on my own. I am well-versed in all aspects of game development.
    Steam Link: https://www.twine.net/signin

    Translated with DeepL.com (free version)