I'm Rubén Martínez, a game developer based in Sant Celoni, Spain. I have a strong professional background in C#, and a knack for adapting to new tools and methodologies. I'm passionate about delivering robust game logic and engaging player experiences. I enjoy collaborating with art, QA, math, and project management teams to turn design visions into solid, shipped software.

Rubén Martínez

I'm Rubén Martínez, a game developer based in Sant Celoni, Spain. I have a strong professional background in C#, and a knack for adapting to new tools and methodologies. I'm passionate about delivering robust game logic and engaging player experiences. I enjoy collaborating with art, QA, math, and project management teams to turn design visions into solid, shipped software.

Available to hire

I’m Rubén Martínez, a game developer based in Sant Celoni, Spain. I have a strong professional background in C#, and a knack for adapting to new tools and methodologies.

I’m passionate about delivering robust game logic and engaging player experiences. I enjoy collaborating with art, QA, math, and project management teams to turn design visions into solid, shipped software.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Catalan; Valencian
Fluent
Spanish; Castilian
Fluent

Work Experience

Software Team Lead at Win Systems
May 1, 2024 - April 1, 2025
Responsible for the team's performance and development; coordinate daily tasks with changing project priorities; conduct code reviews; oversee post-completion processes including legal certification and customer support; ensure the game design vision is implemented; serve as the primary technical contact; maintain cross-department communication with Art, QA, Mathematics, and Project Management to ensure project cohesion.
Game Developer at Win Systems
March 1, 2022 - April 1, 2024
Experienced Slot Machine game developer focused on creating engaging gaming experiences; implement innovative features and mechanics to boost player enjoyment and retention; improve platform and game engine for scalability and cleaner code; develop new games from scratch in collaboration with the Mathematics team; strong problem-solving and bug-fixing skills.
Technical and Scientific Researcher at UdG, ANNFASS
March 1, 2021 - September 1, 2021
Research support in designing and implementing algorithms for inverse procedural calculation and analysis of historic buildings using Houdini Engine and Python; demonstrated adaptability to new tools and algorithms to meet project requirements.
Software Developer Internship at UdG
June 1, 2019 - August 1, 2019
Program and implement mechanics in Unity for an educational game about teaching the urban water cycle and its purification process for students around 12 years old.

Education

Bachelor in Video Game Design and Development at Universitat de Girona
January 11, 2030 - September 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

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