I'm Rui Ladeira, a senior experiential spatial and 3D designer based in Oeiras, Portugal, with over 20 years creating event environments, brand activations and experiential projects. My career began in artwork production and evolved into a multidisciplinary creative production role, bridging creative vision and production to deliver immersive experiences. I specialize in translating concepts into production-ready 3D environments, covering spatial design, technical development and on-site installation. I'm passionate about optimizing workflows, reducing production issues and ensuring consistency from concept through final delivery, with a focus on how spatial thinking and execution quality shape the user experience.

Rui Ladeira

I'm Rui Ladeira, a senior experiential spatial and 3D designer based in Oeiras, Portugal, with over 20 years creating event environments, brand activations and experiential projects. My career began in artwork production and evolved into a multidisciplinary creative production role, bridging creative vision and production to deliver immersive experiences. I specialize in translating concepts into production-ready 3D environments, covering spatial design, technical development and on-site installation. I'm passionate about optimizing workflows, reducing production issues and ensuring consistency from concept through final delivery, with a focus on how spatial thinking and execution quality shape the user experience.

Available to hire

I’m Rui Ladeira, a senior experiential spatial and 3D designer based in Oeiras, Portugal, with over 20 years creating event environments, brand activations and experiential projects. My career began in artwork production and evolved into a multidisciplinary creative production role, bridging creative vision and production to deliver immersive experiences.

I specialize in translating concepts into production-ready 3D environments, covering spatial design, technical development and on-site installation. I’m passionate about optimizing workflows, reducing production issues and ensuring consistency from concept through final delivery, with a focus on how spatial thinking and execution quality shape the user experience.

See more

Language

Portuguese
Fluent
English
Advanced

Work Experience

Senior Experiential Spatial & 3D Designer | Technical Design | Event Environments | Production at Pepper Brand Taste
June 1, 2011 - Present
Development of spatial and experiential concepts for events, exhibitions and brand activations, translating creative direction into fully developed 3D environments. Responsible for spatial development, technical design and production-ready deliverables, including detailed drawings, final artwork preparation and visual post-production. Work across the full project lifecycle, from concept development through to production support and on-site installation, ensuring technical feasibility, consistency and execution quality. Act as a bridge between design and production teams, contributing to problem-solving, optimization of workflows and reduction of execution risks in real-world environments.
Graphic Designer / Pos-producer / Artworker at PEANUTS Pub and Mkt Relacional
July 1, 2010 - July 1, 2005
• Graphic design and layouts adaptation • Image post-production • Preparation of final artwork for production and printing • Production follow-up and technical validation
Pos-producer / Artworker at GREY GROUP Lisbon
June 1, 2005 - February 29, 2004
• Layouts adaptation • Image post-production • Preparation of final artwork for production and printing
Senior Experiential Spatial & 3D Designer | Technical Design | Event Environments | Production at PEPPER - Brand Taste
June 1, 2013 - Present
Development of spatial and experiential concepts for events, exhibitions and brand activations, translating creative direction into fully developed 3D environments. Responsible for spatial development, technical design and production-ready deliverables, including detailed drawings, final artwork preparation and visual post-production. Works across the full project lifecycle, from concept through production support and on-site installation, ensuring technical feasibility, consistency and execution quality. Acts as a bridge between design and production teams, contributing to problem solving, workflow optimization and reducing execution risks in real-world environments. Focuses on delivering experiences where spatial thinking, technical accuracy and execution quality influence user experience.
Creative Designer / Post-Production / Artworker at PEPPER - Brand Taste
June 1, 2011 - June 1, 2013
Responsible for creative design production, post-production and artwork development within event and brand activation projects. Developed visual assets and production-ready materials, supporting translation of creative concepts into final deliverables for print and implementation. Worked across image post-production, layout refinement and artwork preparation, ensuring technical accuracy, consistency and compliance with production requirements. Contributed to the visual production pipeline within multidisciplinary teams, supporting the delivery of high-quality communication materials for real-world activation contexts.
Graphic Designer / Pos-producer / Artworker at PEANUTS Pub and Mkt Relacional
July 1, 2005 - June 1, 2010
Graphic design and layouts adaptation; image post-production; preparation of final artwork for production and printing; production follow-up and technical validation.
Pos-producer / Artworker at GREY GROUP Lisbon
February 1, 2004 - June 1, 2005
Layouts adaptation; image post-production; preparation of final artwork for production and printing; production follow-up and technical validation.

Education

Master, Design at IADE - Institute of Arts, Design and Marketing
May 1, 2003 - July 31, 1999
Graphic Arts and Printing Industry at Vocational School Val do Rio
September 1, 1999 - July 31, 1996
Master, Design at IADE - Institute of Arts, Design and Marketing
January 1, 1999 - January 1, 2003
Graphic Arts and Printing Industry at Val do Rio
January 1, 1996 - January 1, 1999
Cinema 4D at FLAG CINEMA 4D - 3D modeling, animation and rendering application
January 1, 2013 - January 1, 2013
Cinema 4D - Modeling, Animation and Rendering at TechLimits
January 1, 2011 - January 1, 2011
Training of Professional Web Design at The Edge
January 1, 2009 - January 1, 2009

Qualifications

CINEMA 4D - 3D modeling, animation and rendering application.
May 1, 2013 - May 31, 2013

Industry Experience

Media & Entertainment, Computers & Electronics, Energy & Utilities, Education, Retail, Telecommunications, Travel & Hospitality, Healthcare, Consumer Goods