I’m a designer from the gaming industry with over 14 years of experience specializing in game design, production, and project management. I craft engaging gameplay systems, progression mechanics, and live-ops strategies that drive player retention and monetization. My core strength lies in blending player psychology with data to design systems that are both fun and commercially successful. What sets me apart is my holistic understanding of the game development pipeline—from ideation to launch and live operations—backed by cross-disciplinary collaboration with art, engineering, and marketing teams. I bring deep experience in F2P mobile games, midcore strategy titles, and live service design, and I’ve led teams across the globe to deliver successful, scalable game experiences.
World of Raiders – Cricket Odyssey
Senior Game Designer | Unity, Google Sheets
Designed core gameplay loop and balancing systems using Google Sheets. Developed a strategic card-based mechanic optimized for retention.
Dirty Street Cats – Brawl Battle Royale
Senior Game Designer | Unity, Google Sheets
Led the prototyping and tuning of combat systems. Refined progression and monetization strategies based on playtesting and team feedback.
Cartoon Network & Green Gold IP Games
Game Designer & Producer | Unity, Photoshop
Delivered casual mobile games for brands like Dexter’s Lab and Motlu Patlu. Managed timelines, GDDs, and design iterations from concept to launch.
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