Available to hire
I’m Robin van Taarling, a game developer and sound designer based in the Netherlands. I design gameplay concepts, prototype interactive experiences, and create immersive audio for games and VR projects.
Currently I explore VR, 3D design, and music production, collaborating with small teams and startups to bring ideas from concept to playable prototypes. I am also experienced in producing music and different aspects surrounding music and audio in general.
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Junior Game Designer at PW XR
April 1, 2025 - May 1, 2026Designing new gameplay ideas for multiple projects; managing production for two new experiences in the entertainment center; developing prototypes and games with coworkers; assisting in building tools for networked game solutions and helping manage interns.
Game Developer, Sound Designer at Demonaster Games
February 1, 2022 - July 1, 2022Designed systems and prototyped mechanics; assisted interns with Unity-based work; contributed music for a level and created sound effects and visuals; collaborated on audio assets and general game development tasks.
Music Production, Sound Designer at Orb in
January 1, 2016 - PresentBegan music production as Orb in 2016; produced electronic music and performed as a DJ across the Netherlands; co-founded Unified Cortex and released the Planet Orb EP on Culprate; focused on arranging and producing music for game projects and creating game-related sound design.
Game Developer, Producer at Unsane Interactive
February 1, 2022 - April 1, 2025Co-founded a studio with game development peers from the minor. Worked on a VR horror game during the minor and continued for over a year; developed prototypes and participated in multiple game jams; a collaborative educational group focused on skill-building and teamwork.
Education
Performing Artist (Sound Design) – 4-year vocational education at Friesland College
August 1, 2014 - June 1, 2017Bachelor in Computer Science - Game Development and Simulation (Cum Laude) at The Hague University of Applied Sciences
August 1, 2020 - November 1, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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