I'm Robin van Taarling, a game developer and sound designer based in the Netherlands. I design gameplay concepts, prototype interactive experiences, and create immersive audio for games and VR projects. Currently I explore VR, 3D design, and music production, collaborating with small teams and startups to bring ideas from concept to playable prototypes. I am also experienced in producing music and different aspects surrounding music and audio in general.

Robin van Taarling

I'm Robin van Taarling, a game developer and sound designer based in the Netherlands. I design gameplay concepts, prototype interactive experiences, and create immersive audio for games and VR projects. Currently I explore VR, 3D design, and music production, collaborating with small teams and startups to bring ideas from concept to playable prototypes. I am also experienced in producing music and different aspects surrounding music and audio in general.

Available to hire

I’m Robin van Taarling, a game developer and sound designer based in the Netherlands. I design gameplay concepts, prototype interactive experiences, and create immersive audio for games and VR projects.

Currently I explore VR, 3D design, and music production, collaborating with small teams and startups to bring ideas from concept to playable prototypes. I am also experienced in producing music and different aspects surrounding music and audio in general.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Junior Game Designer at PW XR
April 1, 2025 - May 1, 2026
Designing new gameplay ideas for multiple projects; managing production for two new experiences in the entertainment center; developing prototypes and games with coworkers; assisting in building tools for networked game solutions and helping manage interns.
Game Developer, Sound Designer at Demonaster Games
February 1, 2022 - July 1, 2022
Designed systems and prototyped mechanics; assisted interns with Unity-based work; contributed music for a level and created sound effects and visuals; collaborated on audio assets and general game development tasks.
Music Production, Sound Designer at Orb in
January 1, 2016 - Present
Began music production as Orb in 2016; produced electronic music and performed as a DJ across the Netherlands; co-founded Unified Cortex and released the Planet Orb EP on Culprate; focused on arranging and producing music for game projects and creating game-related sound design.
Game Developer, Producer at Unsane Interactive
February 1, 2022 - April 1, 2025
Co-founded a studio with game development peers from the minor. Worked on a VR horror game during the minor and continued for over a year; developed prototypes and participated in multiple game jams; a collaborative educational group focused on skill-building and teamwork.

Education

Performing Artist (Sound Design) – 4-year vocational education at Friesland College
August 1, 2014 - June 1, 2017
Bachelor in Computer Science - Game Development and Simulation (Cum Laude) at The Hague University of Applied Sciences
August 1, 2020 - November 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education