Hi, I'm Ryan T. Allder, a 3D Generalist with a Certificate in Digital Production for Entertainment from Gnomon School of Visual Effects & Animation (Generalist). Since completing my certification in 2021, I've contributed to 3D modeling and texturing on feature films such as Ant-Man and the Wasp: Quantumania, Monster High: The Movie, Big George Foreman, and Saving Bikini Bottom: The Sandy Cheeks Movie, as well as various projects in development. My skill set spans 3D modeling/texturing, compositing (Nuke and After Effects), 2D and 3D animation, and graphic design. I also have on-set experience with tracking, HDRI lighting, and VFX direction. Working alongside a talented team would be an honor, and I look forward to the opportunity to contribute to your projects.

Ryan T. Allder

Hi, I'm Ryan T. Allder, a 3D Generalist with a Certificate in Digital Production for Entertainment from Gnomon School of Visual Effects & Animation (Generalist). Since completing my certification in 2021, I've contributed to 3D modeling and texturing on feature films such as Ant-Man and the Wasp: Quantumania, Monster High: The Movie, Big George Foreman, and Saving Bikini Bottom: The Sandy Cheeks Movie, as well as various projects in development. My skill set spans 3D modeling/texturing, compositing (Nuke and After Effects), 2D and 3D animation, and graphic design. I also have on-set experience with tracking, HDRI lighting, and VFX direction. Working alongside a talented team would be an honor, and I look forward to the opportunity to contribute to your projects.

Available to hire

Hi, I’m Ryan T. Allder, a 3D Generalist with a Certificate in Digital Production for Entertainment from Gnomon School of Visual Effects & Animation (Generalist). Since completing my certification in 2021, I’ve contributed to 3D modeling and texturing on feature films such as Ant-Man and the Wasp: Quantumania, Monster High: The Movie, Big George Foreman, and Saving Bikini Bottom: The Sandy Cheeks Movie, as well as various projects in development.

My skill set spans 3D modeling/texturing, compositing (Nuke and After Effects), 2D and 3D animation, and graphic design. I also have on-set experience with tracking, HDRI lighting, and VFX direction. Working alongside a talented team would be an honor, and I look forward to the opportunity to contribute to your projects.

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Language

English
Advanced

Work Experience

3D Asset Modeler at SPIN VFX
April 1, 2022 - March 31, 2023
Researched and modeled historically accurate stadium lights, corrected geometry on ingested stadium/arena assets, and modeled digi-double human characters for crowd shots. Re-created digital basement environments for FX collisions and modeled weapons/background assets based on scan-gee for digital interaction. Contributed to projects including Ant-Man and the Wasp: Quantumania and Big George Foreman.
Electric & Environmental Specialist at United States Military - Air Force
September 1, 2008 - September 1, 2014
Troubleshot and repaired the sensing, control, actuation, and power systems of F-16 fighter jets; achieved expert level status at the rank of E-4; gained access to higher security clearance and the ability to inspect and sign off others' work; executed complex repairs to damaged wiring harness along the engine side of a jet.

Education

Certificate in Digital Production for Entertainment at Gnomon School of Visual Effects & Animation
January 1, 2019 - January 1, 2021

Qualifications

Security Clearance (Higher)
January 11, 2030 - March 26, 2026

Industry Experience

Media & Entertainment