Hi, I'm Ryan Calixto. I'm a 3D artist with hands-on experience across the full production pipeline, specializing in creating optimized, production-ready assets for interactive applications using Unreal Engine and industry-standard tools. I thrive in collaborative environments and enjoy turning concepts into efficient, visually compelling assets. Based in Plantation, Florida, I bring a strong understanding of PBR workflows, asset optimization, and real-time rendering constraints to every project. My background spans 3D modeling, texturing, UV mapping, lighting, and pipeline optimization, with a track record of delivering solid results across both game and CAD-related work.

Ryan Calixto

Hi, I'm Ryan Calixto. I'm a 3D artist with hands-on experience across the full production pipeline, specializing in creating optimized, production-ready assets for interactive applications using Unreal Engine and industry-standard tools. I thrive in collaborative environments and enjoy turning concepts into efficient, visually compelling assets. Based in Plantation, Florida, I bring a strong understanding of PBR workflows, asset optimization, and real-time rendering constraints to every project. My background spans 3D modeling, texturing, UV mapping, lighting, and pipeline optimization, with a track record of delivering solid results across both game and CAD-related work.

Available to hire

Hi, I’m Ryan Calixto. I’m a 3D artist with hands-on experience across the full production pipeline, specializing in creating optimized, production-ready assets for interactive applications using Unreal Engine and industry-standard tools. I thrive in collaborative environments and enjoy turning concepts into efficient, visually compelling assets.

Based in Plantation, Florida, I bring a strong understanding of PBR workflows, asset optimization, and real-time rendering constraints to every project. My background spans 3D modeling, texturing, UV mapping, lighting, and pipeline optimization, with a track record of delivering solid results across both game and CAD-related work.

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Experience Level

Expert

Work Experience

Inbound Contact Representative at Humana
August 1, 2024 - Present
Managed high-volume interactions with strong communication and problem-solving skills.
Fire Protection Designer / CAD Designer at Impact Fire Services
January 1, 2023 - August 1, 2024
Produced technical drawings and system layouts using AutoCAD. Coordinated with engineers and improved workflow efficiency.
3D Generalist at 302 Interactive
April 1, 2020 - February 1, 2022
Modeled, textured, and optimized 3D assets for real-time applications. Implemented assets in Unreal Engine with proper lighting and performance optimization. Created PBR materials and collaborated with cross-functional teams.
Junior CAD Designer at Mircom Engineered Systems
September 1, 2016 - June 1, 2020
Created detailed system drawings, conducted site surveys, and ensured compliance with regulations.
Junior CAD Designer at Engineering Systems Technology
April 1, 2015 - September 1, 2016
Drafted system layouts and supported technical documentation workflows.

Education

Bachelor of Science in Digital Arts (Game Art Focus) at Lynn University
January 11, 2030 - June 8, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Manufacturing