Hi, I’m Ryan Calixto. I’m a 3D artist with hands-on experience across the full production pipeline, specializing in creating optimized, production-ready assets for interactive applications using Unreal Engine and industry-standard tools. I thrive in collaborative environments and enjoy turning concepts into efficient, visually compelling assets.
Based in Plantation, Florida, I bring a strong understanding of PBR workflows, asset optimization, and real-time rendering constraints to every project. My background spans 3D modeling, texturing, UV mapping, lighting, and pipeline optimization, with a track record of delivering solid results across both game and CAD-related work.
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