Game designer and Unity developer with experience building 2D and 3D gameplay systems in small teams. Passionate about turning ideas and lore into polished, playable experiences through strong mechanics, iteration, and collaboration.

Ryan Miller

Game designer and Unity developer with experience building 2D and 3D gameplay systems in small teams. Passionate about turning ideas and lore into polished, playable experiences through strong mechanics, iteration, and collaboration.

Available to hire

Game designer and Unity developer with experience building 2D and 3D gameplay systems in small teams. Passionate about turning ideas and lore into polished, playable experiences through strong mechanics, iteration, and collaboration.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Designer / Game Developer (Freelance) at Laarzae Studios
March 1, 2021 - September 1, 2022
Designed and implemented core gameplay mechanics for 2D and 3D Unity projects, including player movement, interaction logic, and system optimization. Collaborated with a small, cross-disciplinary team to align gameplay with art direction, tone, and design goals. Brought features from initial concept through implementation, testing, and iteration to produce playable builds for demos and showcases. Built modular, reusable systems using C# and object-oriented programming to enable rapid iteration and expansion. Debugged gameplay systems and refined performance to improve responsiveness and player feel. Maintained organized Unity scenes, prefabs, and project structure to support collaborative workflows.
Web Developer at Freelance (Self-Employed)
September 1, 2022 - Present
Delivered complete software projects from concept to deployment, demonstrating ownership, reliability, and ability to ship. Applied strong debugging and systems thinking skills transferable to complex game development challenges.
Game Designer / Game Developer at Laazae Studios
March 1, 2021 - September 30, 2022
Designed and implemented core gameplay mechanics for both 2D and 3D Unity projects, including player movement, interaction logic, and system optimization. Collaborated with a small, cross-disciplinary team to align gameplay systems with art direction, tone, and design goals. Took features from initial concept through implementation, testing, and iteration, contributing to playable builds suitable for demos and showcases. Developed modular, reusable systems using C# and OO programming, supporting rapid iteration and expansion. Debugged gameplay systems and refined performance to improve responsiveness and player feel. Maintained organized Unity scenes, prefabs, and project structure to support collaborative workflows.
Freelance Web Developer at Self-Employed
September 1, 2022 - Present
Delivered complete software projects from concept to deployment, demonstrating ownership, reliability, and the ability to ship. Applied strong debugging and systems-thinking skills transferable to complex game development challenges.

Education

Associate of Arts – Game Design and Development at Arapahoe Community College
January 11, 2030 - January 19, 2026
Front-End Engineering Certificate at Turing School of Software & Design
January 11, 2030 - January 19, 2026
Associate of Arts – Game Design and Development at Arapahoe Community College
January 11, 2030 - January 19, 2026
Certificate – Front-End Engineering at Turing School of Software & Design
January 11, 2030 - January 19, 2026

Qualifications

Front-End Engineering Certificate
January 11, 2030 - January 19, 2026
Front-End Engineering Certificate - Turing School of Software & Design
January 11, 2030 - January 19, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services