Hello, I’m Ryan Patton, a 3D Modeler and texture artist with experience in leading & participating in various teams to deliver production-ready assets. I specialize in creating high-quality 3D models, UV maps, and textures, using Maya, ZBrush, Unreal Engine 5, and the Substance and Adobe Creative Suites to bring ideas to life. I value organized workflows and mentorship, and I enjoy collaborating to keep projects on schedule and aligned with creative goals. Outside of modeling, I’m passionate about expanding my toolkit and tackling new challenges in real-time renders and game-ready assets.

Ryan Patton

Hello, I’m Ryan Patton, a 3D Modeler and texture artist with experience in leading & participating in various teams to deliver production-ready assets. I specialize in creating high-quality 3D models, UV maps, and textures, using Maya, ZBrush, Unreal Engine 5, and the Substance and Adobe Creative Suites to bring ideas to life. I value organized workflows and mentorship, and I enjoy collaborating to keep projects on schedule and aligned with creative goals. Outside of modeling, I’m passionate about expanding my toolkit and tackling new challenges in real-time renders and game-ready assets.

Available to hire

Hello, I’m Ryan Patton, a 3D Modeler and texture artist with experience in leading & participating in various teams to deliver production-ready assets. I specialize in creating high-quality 3D models, UV maps, and textures, using Maya, ZBrush, Unreal Engine 5, and the Substance and Adobe Creative Suites to bring ideas to life.

I value organized workflows and mentorship, and I enjoy collaborating to keep projects on schedule and aligned with creative goals. Outside of modeling, I’m passionate about expanding my toolkit and tackling new challenges in real-time renders and game-ready assets.

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Language

English
Fluent

Work Experience

Lead 3D Artist at Studio X
December 1, 2025 - October 22, 2025
Supervised & collaborated with teams to develop and optimize 3D models, UV maps, & texture maps according to project needs using industry-standard software. Provided guidance and feedback regarding 3D models, poly counts, UVs, and textures. Managed, updated, and organized project files and spreadsheets which tracked both artist and project status.
Student Resident Assistant at Academy of Art University
March 1, 2025 - October 22, 2025
Created and facilitated on-campus programs for residents to promote community interactions and engagement. Used an educational approach to assist residents with conflict resolution and provided support during on-campus challenges and disputes. Supervised and participated in safety drills, as well as responding to various on-campus crises to ensure student safety. Created and organized records and legal documents regarding resident activities or incidents for reporting purposes.
General Staff at Mikuni Japanese Restaurant Bar & Grill
August 1, 2023 - October 22, 2025
Trained and mentored both new and recently promoted staff in various positions throughout the restaurant, including bussing, hosting, food expeditions, cashiering, sushi bar serving, and table serving. Worked successfully with teams to accomplish goals and address issues regarding products and service. Prioritized and organized time sensitive tasks in a fast-paced environment to efficiently accomplish service goals.

Education

BFA at Academy of Art University
September 1, 2020 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education

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