I am an animator who prefers to animate in 3D but is also experienced in editing videos and post-production. I have demonstrated creativity and storyboarding ideas in individual and group assessments while using editing in softwares to achieve engaging results.

Sethapong Bhummisri

I am an animator who prefers to animate in 3D but is also experienced in editing videos and post-production. I have demonstrated creativity and storyboarding ideas in individual and group assessments while using editing in softwares to achieve engaging results.

Available to hire

I am an animator who prefers to animate in 3D but is also experienced in editing videos and post-production. I have demonstrated creativity and storyboarding ideas in individual and group assessments while using editing in softwares to achieve engaging results.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Thai
Intermediate
Japanese
Intermediate

Work Experience

Add your work experience history here.

Education

Bachelor of Animation Production at University of Technology Sydney
February 17, 2025 - September 30, 2028

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment
    uniE608 3D Animated Trailer
    While the characters were made in Roblox Studio, I did the animations and the cinematography in Blender and imported them into the characters. In addition, I edited the video in CapCut to enhance its quality
    uniE608 Fake Trailer
    This project was created in Photoshop and Adobe Premiere Pro, using images and royalty-free or green-screen footage. In addition, several assets were edited in CapCut to save time and make a green-screen asset.
    uniE608 "Infinite Journeys" Looped video
    I edited a looping animated scene using various images and a provided audio track. While my primary editing software is CapCut, the scene was created using Photoshop, After Effects and Premiere Pro.
    uniE608 2D Animatic
    As in the Stop Motion Project, a group chose a sound to provide ideas and context in an animatic assessment. The group selected characters and created storyboards about them. I used Harmony Toon Boom to animate my characters’ actions, following the Animation Principles while maintaining consistency with the work of others. A live-action was recorded to create a reference with our work, alongside the animatic, which was edited through CapCut.
    uniE608 3D Weight Performance
    The 3D weight performance involved the character performing a specific action. A live-action reference was recorded and annotated to identify key poses and breakdowns. Using Maya to mark the key poses, I created an animation of my character feeding a cow. This project demonstrates my ability to block my character before changing the keyframes to splines.