Award-winning game writer and narrative designer with almost ten years in the industry, specialising in branching dialogue and choice mechanics. Credits include major narrative RPG/immersive experiences, acting as a lead writer and bridging creative direction across teams. My work blends character-driven storytelling, innovative systemic choice reactivity, and strong editorial craft to deliver first-class player experiences. I am also writing a novel and have several short-form publications to my name.

Sarah Longthorne

Award-winning game writer and narrative designer with almost ten years in the industry, specialising in branching dialogue and choice mechanics. Credits include major narrative RPG/immersive experiences, acting as a lead writer and bridging creative direction across teams. My work blends character-driven storytelling, innovative systemic choice reactivity, and strong editorial craft to deliver first-class player experiences. I am also writing a novel and have several short-form publications to my name.

Available to hire

Award-winning game writer and narrative designer with almost ten years in the industry, specialising in branching dialogue and choice mechanics. Credits include major narrative RPG/immersive experiences, acting as a lead writer and bridging creative direction across teams. My work blends character-driven storytelling, innovative systemic choice reactivity, and strong editorial craft to deliver first-class player experiences. I am also writing a novel and have several short-form publications to my name.

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Work Experience

Independent Author
July 1, 2025 - Present
Took a break from the industry to recover from burnout and continues work on a dark-fantasy novel about memory, identity, and motherhood.
Senior Narrative Designer (lead writer; narrative systems/choice reactivity) at The Chinese Room
February 1, 2022 - July 1, 2025
Selected by Dan Pinchbeck to help deliver The Chinese Room’s vision of Vampire — The Masquerade: Bloodlines 2. Worked as lead writer and helped steady the ship between creative leadership changes. Contributed across popular characters and implemented/strengthened a choice reactivity system. Received Writing and Narrative Hero award (Game Dev Heroes, 2023) and positive recognition from multiple outlets.
Narrative Designer at Sumo Digital
May 1, 2019 - February 1, 2022
Contracted on multiple titles, notably Hogwarts Legacy. Worked in Articy Draft 3 to write and design quests for fan-favourite character Sebastian Sallow, plus additional minor quests and world events.
Narrative Designer at Fusebox Games
July 1, 2018 - May 1, 2019
Supported the team’s early expansion for Love Island: The Game Season 2. Specialised in branching dialogue and choice mechanics and created multiple fan-favourite characters.
Email Marketing Coordinator (plus freelance writing and narrative consulting) at Jagex
July 1, 2016 - July 1, 2018
Handled the company’s email marketing. Also wrote for RuneScape and Block’N’Load (voice talent sourcing/direction) and participated in monthly game design initiatives. Freelanced during this period, writing for Meta Arcade and independent developers, and provided narrative consultation for Buchanan Productions.

Education

MA Creative Writing: Prose (part-time) at University of East Anglia (UEA), Norwich
September 1, 2021 - September 1, 2025
BA Scriptwriting and Performance (1:1) at University of East Anglia (UEA), Norwich
September 1, 2011 - September 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment