Ilya Timofeev
I'm Ilya Timofeev, a 3D technical animator based in Minsk, Belarus. I love everything CG, from modeling to VFX, but my true passion lies in animation, especially character animation and rigging.
About
I’m Ilya Timofeev, a 3D technical animator based in Minsk, Belarus. I love everything CG, from modeling to VFX, but my true passion lies in animation, especially character animation and rigging. I have experience across multiple studios and enjoy building efficient pipelines and tools to support the team’s work, including motion matching and Unreal Engine development.
Over the years I’ve cleaned mocap data, rigged characters, and implemented animation blueprints, blending artistic sensibility with technical know-how. I’m proactive, collaborative, and always eager to tackle new challenges in gaming, VFX, and real-time projects.
- 7 years' experience
- Joined September 2025
Skills· 8
Languages
- EnglishAdvanced
- RussianFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
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Work experience· 24 roles
Made motion matching system for animation tree; oversaw animation systems for better appeal; assisted with engine workflow; created animation for events; consulted teams.
Technical Animator responsible for building a motion matching system for the animation tree, overseeing animation systems for better appeal, assisting engine workflow, creating animations for events, and consulting teams.
Responsible for developing and refining motion systems and animation pipelines, including motion matching for animation trees, overseeing animation systems for improved appeal, assisting engine workflows, producing in-game event animations, and providing cross-team consultation on animation integration.
Education
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