I'm Ilya Timofeev, a 3D technical animator based in Minsk, Belarus. I love everything CG, from modeling to VFX, but my true passion lies in animation, especially character animation and rigging. I have experience across multiple studios and enjoy building efficient pipelines and tools to support the team's work, including motion matching and Unreal Engine development. Over the years I've cleaned mocap data, rigged characters, and implemented animation blueprints, blending artistic sensibility with technical know-how. I'm proactive, collaborative, and always eager to tackle new challenges in gaming, VFX, and real-time projects.

Ilya Timofeev

I'm Ilya Timofeev, a 3D technical animator based in Minsk, Belarus. I love everything CG, from modeling to VFX, but my true passion lies in animation, especially character animation and rigging. I have experience across multiple studios and enjoy building efficient pipelines and tools to support the team's work, including motion matching and Unreal Engine development. Over the years I've cleaned mocap data, rigged characters, and implemented animation blueprints, blending artistic sensibility with technical know-how. I'm proactive, collaborative, and always eager to tackle new challenges in gaming, VFX, and real-time projects.

Available to hire

I’m Ilya Timofeev, a 3D technical animator based in Minsk, Belarus. I love everything CG, from modeling to VFX, but my true passion lies in animation, especially character animation and rigging. I have experience across multiple studios and enjoy building efficient pipelines and tools to support the team’s work, including motion matching and Unreal Engine development.

Over the years I’ve cleaned mocap data, rigged characters, and implemented animation blueprints, blending artistic sensibility with technical know-how. I’m proactive, collaborative, and always eager to tackle new challenges in gaming, VFX, and real-time projects.

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Language

English
Advanced
Russian
Fluent

Work Experience

Technical Animator at Lesta Games
May 1, 2025 - September 29, 2025
Responsible for developing and refining motion systems and animation pipelines, including motion matching for animation trees, overseeing animation systems for improved appeal, assisting engine workflows, producing in-game event animations, and providing cross-team consultation on animation integration.
Facial Animator at GSC Game World
May 1, 2023 - September 29, 2025
Cleaned and preprocessed facial Mocap data and supported engine workflow integration for facial animation pipelines.
Technical Animator at GameMod LLC
December 1, 2022 - September 29, 2025
Created Animation Blueprints and developed solutions to streamline the animation pipeline for the development team.
3D Character Animator at Vizor Interactive
August 1, 2022 - September 29, 2025
Cleaned Mocap data for gameplay and cutscenes; performed rigging and asset importation.
3D Animator / Technical Artist at Strikerz Inc.
September 1, 2020 - September 29, 2025
Cleaned Mocap data; created, cleaned, and implemented blendshapes; imported assets; developed tools to enhance the animation pipeline.
Mobile 3D Animator at Ray Games
January 1, 2020 - September 29, 2025
Created character setups (rigging, skinning, controls); developed animation cycles and state logic; produced VFX assets for in-game events; created character meshes.
3D Animator at Xtrematic Inc.
January 1, 2019 - September 29, 2025
Created high-quality animations for VR projects using procedural animation and inverse kinematics; designed AI navigation systems.
Freelance 3D Artist
July 1, 2018 - September 29, 2025
Independent 3D artist delivering modeling, texturing and animation work for various clients.
Technical Animator at Lesta Games
May 1, 2025 - September 29, 2025
Technical Animator responsible for building a motion matching system for the animation tree, overseeing animation systems for better appeal, assisting engine workflow, creating animations for events, and consulting teams.
Facial Animator at GSC Game World
May 1, 2023 - September 29, 2025
Facial Animator: cleaned facial mocap data and assisted with engine workflows.
Technical Animator at GameMod LLC
December 1, 2022 - September 29, 2025
Technical Animator: created Animation Blueprints and developed solutions for the dev team.
3D Character Animator at Vizor Interactive
August 1, 2022 - September 29, 2025
3D Character Animator: cleaned mocap data for gameplay and cutscenes, performed rigging, and imported assets.
3D Animator / Technical Artist at Strikerz Inc.
September 1, 2020 - September 29, 2025
3D Animator / Technical Artist: cleaned mocap data, created, cleaned, implemented blendshapes, imported assets, and developed tools for the animation pipeline.
Mobile 3D Animator at Ray Games
January 1, 2020 - September 29, 2025
3D Animator: created character setups (rigging, skinning, controls); developed animation cycles and logic between states; created in-game VFX assets and character meshes.
3D Animator at Xtrematic Inc.
January 1, 2019 - September 29, 2025
3D Animator: produced high-quality VR animations using procedural animation and inverse kinematics; designed AI navigation systems.
Freelance 3D Artist at Freelance
July 1, 2018 - September 29, 2025
Freelance 3D Artist: worked on various projects, building 3D assets and animations.
Technical Animator at Lesta Games
May 1, 2025 - May 1, 2025
Made motion matching system for animation tree; oversaw animation systems for better appeal; assisted with engine workflow; created animation for events; consulted teams.
Facial Animator at GSC Game World
May 1, 2023 - May 1, 2023
Cleaned facial mocap data; assisted with engine workflow.
Technical Animator at GameMod LLC
December 1, 2022 - December 1, 2022
Created Animation Blueprints; developed solutions for the dev team.
3D Character Animator at Vizor Interactive
August 1, 2022 - August 1, 2022
Cleaned mocap data for gameplay and cutscenes; rigging; importing assets.
3D Animator / Technical Artist at Strikerz Inc.
September 1, 2020 - September 1, 2020
Cleaned mocap data; created, cleaned and implemented blendshapes; imported assets; developed tools for animation pipeline.
Mobile 3D Animator at Ray Games
January 1, 2020 - January 1, 2020
Created character setups for animations (rigging, skinning, controls); developed animation cycles and implemented state logic; created VFX assets for in-game events; created character meshes.
3D Animator at Xtrematic Inc.
January 1, 2019 - January 1, 2019
Created high-quality animations for VR project using procedural animation and inverse kinematics; designed AI navigation systems.
Freelance 3D Artist
July 1, 2018 - July 1, 2018
Freelance 3D artist delivering modeling, rigging, animation and asset creation for client projects.

Education

Diploma in Computer Graphics and Design at Компьютерная академия Шаг
January 1, 2014 - January 1, 2016
Diploma at Компьютерная академия Шаг - Компьютерная графика и дизайн
January 1, 2014 - January 1, 2016
Diploma in Computer Graphics and Design at Компьютерная академия Шаг
January 1, 2014 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services