I’m Saahil Naveen Chhabria, a programmer and Unreal Engine specialist focusing on networking and gameplay systems. I design and implement robust gameplay features, client-server movement, procedural generation, and editor utilities in Unreal Engine using C++ and Blueprints. I’ve led development at SMat Verse Studio, built user-friendly inventory back-ends, client-side movement prediction, and tools for weapon recoil curves, all aimed at delivering tight, responsive gameplay on PC.
Currently pursuing a Master’s in Animation, Games and Interactivity at RMIT in Melbourne (2026–ongoing), after completing a Bachelor’s in Computer Science and Game Development in Hyderabad. I’m passionate about art direction, game feel, and mentoring others: I’ve designed and taught Unreal Blueprint and programming courses to over 150 students, enjoy creative coding and art, and manage secondary creative projects in textiles and writing.
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