Available to hire
Senior Unity Game Developer with 7+ years of experience shipping mobile, PC, WebGL, and multiplayer games across sports, shooter, racing, open-world, and metaverse genres. Specialized in scalable gameplay architecture, real-time multiplayer networking, LiveOps pipelines, and backend integrations using Unity, C#, Nakama, Photon, Firebase, and PlayFab. Proven track record of leading cross-functional teams, mentoring junior engineers, and delivering production-ready features that drive player retention and monetization growth - built on clean, SOLID-based, performance-optimized code across Android, iOS, and WebGL platforms
Work Experience
Senior Unity Game Developer at Mindstorm Studios
December 1, 2023 - PresentArchitecting gameplay programming systems for a live, real-money asynchronous multiplayer golf title on iOS using Unity 3D, C#, and Live Ops pipelines. Reduced synchronization latency by 30% via RPC-based Server-Client communication and Nakama backend integration. Designed modular UI/UX systems, animation controllers, and power-up mechanics; cut feature release cycles by 25%. Integrated REST APIs, Firebase Analytics, AppLovin, and In-App Purchases into scalable cloud data management infrastructure, increasing live economy update frequency by 40%. Achieved consistent 60 FPS on iOS through object pooling, memory management, and profiler-based optimization. Applied SOLID, DI, modular architecture and design patterns, reducing new dev onboarding time by 40%. Shipped 50+ live updates via Agile, Git, and CI/CD pipelines with zero critical production regressions across 12 consecutive months.
Senior Unity Game Developer at GEN ITeam Solutions
March 1, 2022 - November 1, 2023Built WebGL/metaverse environments with Photon and Unity networking code, enabling real-time server synchronization across 200+ concurrent browser sessions with 99% uptime. Integrated ConvAI NPC systems with Behavior Tree logic, powering voice-driven interactions for 5+ unique virtual agents across Metaverse development environments. Directed Unity 3D PC zombie shooter development—delivering NavMesh AI, NPC Behavior Systems, boss counters, and level-design configurations. Reduced server-request failures by 20% via RESTful API integration while enhancing particle systems, shader systems, and animation systems across projects. Mentored 3 junior developers through structured code reviews, cutting code duplication by 30% using SOLID principles and modular architecture practices. Deployed AdMob, Unity Ads, Firebase Analytics, and In-App Purchases across 8+ projects with full Android build pipeline and Google Play store onboarding. Configured PlayFab, backend pipelines, and data management
Unity Developer at Meta Dort
June 1, 2019 - February 1, 2022Directed Unity 3D PC zombie shooter development—delivering NavMesh AI, NPC Behavior Systems, boss counters, and level-design configurations. Reduced server request failures by 20% via RESTful API integration while enhancing particle systems, shader pipelines, and animation systems. Optimized memory management and performance to sustain 60 FPS on iOS via object pooling and profiling. Implemented SOLID principles and modular architecture, cutting onboarding time for new developers. Shipped 50+ live updates via Agile, Git, CI/CD pipelines with zero critical production regressions.
Education
Master of Computer Science at Virtual University of Pakistan
January 1, 2019 - January 1, 2022Bachelor of Computer Science at University of Management and Technology
January 1, 2017 - January 1, 2019Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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