Available to hire
Hi there! I’m Sadie Callaghan, a Gameplay Programmer with 3+ years of experience building immersive games and interactive apps across PC, VR, and mobile. I love crafting systemic mechanics, responsive player experiences, and writing clean, scalable code that teams can rely on.
I thrive in collaborative environments and enjoy turning ambitious concepts into robust gameplay systems, collaborating with designers and SMEs to ensure accurate mechanical behavior and intuitive UX.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
VR Unity Developer at Illumia Labs
May 1, 2025 - PresentDeveloped VR training simulations, including a car engine repair module, a cable car operation system, and a surgery simulator, all built in Unity using C#. Implemented branching procedures, mechanical interactions, and tool-based gameplay using animation systems, physics, and scene flow scripting. Debugged and optimized core systems, improving stability and ensuring smooth playback on lower-end VR hardware.
Solo Unity Developer at Game Con Canada
January 1, 2024 - September 8, 2025Designed and developed Tunnel Vision, a 3D horror game showcased at Game Con Canada.
VR Developer at Illumia Labs
May 1, 2025 - PresentLed development of a VR cable car training simulation from system design to final deployment. Built modular architecture using Unity’s XR Toolkit and custom C# scripts for precise 3D interactions. Developed a procedural training framework using state machines and event-driven systems. Integrated voice commands via speech-to-text SDKs for dynamic user feedback. Established scalable architecture patterns (singleton managers, event systems, data-driven configs). Collaborated with designers and SMEs to ensure accurate mechanical behavior and intuitive UX.
Solo Unity Developer at Game Con Canada
January 1, 2024 - PresentDesigned and developed Tunnel Vision, a 3D horror game showcased at Game Con Canada. Implemented active ragdoll physics for dynamic character interactions and immersive tension. Delivered a polished prototype as the sole programmer, coordinating with partners for event showcasing.
Project Developer at Splash Quest
January 1, 2024 - October 19, 2025Unity (2D, Android) – Rehabilitation game for hospital patients. Designed randomized obstacle levels and accessible control schemes. Implemented feedback systems supporting varying physical abilities.
Project Developer at Gravity's Edge
January 1, 2025 - October 19, 2025Unity (3D, Co-op Puzzle) – Implemented zero-gravity physics puzzles and co-op mechanics. Developed object grabbing/throwing systems using Unity’s physics API.
Education
Diploma in Digital Media and IT, Game Programming Stream at Northern Alberta Institute of Technology
September 1, 2023 - June 21, 2025Diploma in Digital Media and IT, Game Programming Stream at Northern Alberta Institute of Technology
January 1, 2023 - January 1, 2025Qualifications
Dean's List
January 1, 2023 - January 1, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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