Sagar Chile
Hi, I’m Sagar Chile, a detail-oriented 3D generalist and 3D artist specializing in product modeling, realistic renders, lighting, texturing, and feature animations using Blender.
About
Hi, I’m Sagar Chile, a detail-oriented 3D generalist and 3D artist specializing in product modeling, realistic renders, lighting, texturing, and feature animations using Blender. I enjoy turning creative concepts into lifelike assets, from high-poly to optimized low-poly models, so visuals stay high-quality while performance remains real-time.
I’ve worked on 3D modeling and feature animation projects since 2019 and also build game-ready assets for increased player immersion. I collaborate with developers to integrate 3D models into engines like Unity and Unreal, and I’m comfortable designing textures, lighting setups, and interactive-ready materials for AR/VR and other immersive experiences.
- 6 years' experience
- Joined September 2026
Industry experience
- Gaming
- Media & Entertainment
- Education
- Computers & Electronics
Work experience
Developed game and interactive assets to boost player immersion and engagement. Designed and optimized high-poly and low-poly assets and environments for real-time performance and strong visual quality.
Creating 3D models and textures for realistic, production-ready assets. Focuses on high-poly to low-poly workflows, realistic texturing and rendering, and preparation of assets suitable for real-time environments such as games and interactive AR/VR experiences.
Produced feature animation and 3D work for visuals with a strong emphasis on realism, lighting, and rendering. Supported animation creation while maintaining attention to visual quality and detail.
Education
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