Self taught 3d artists. Focus on character design and hard surface. But I can do a wide range of different things. Proficient in Blender and Substance painter. Very good at: clean geo, quad based topology, retopology, UVs, texturing, rendering, lighting. Fairly good at: animation, sculpting. Limited ability: Engines, nodes, scripting, coding, rigging, weight painting. Never worked in the industry. Entirely self taught/learned through YouTube. But I've been doing it for over 5 years now, and have a strong understanding of fundamentals.

Eric Giambruno

Self taught 3d artists. Focus on character design and hard surface. But I can do a wide range of different things. Proficient in Blender and Substance painter. Very good at: clean geo, quad based topology, retopology, UVs, texturing, rendering, lighting. Fairly good at: animation, sculpting. Limited ability: Engines, nodes, scripting, coding, rigging, weight painting. Never worked in the industry. Entirely self taught/learned through YouTube. But I've been doing it for over 5 years now, and have a strong understanding of fundamentals.

Available to hire

Self taught 3d artists. Focus on character design and hard surface. But I can do a wide range of different things. Proficient in Blender and Substance painter. Very good at: clean geo, quad based topology, retopology, UVs, texturing, rendering, lighting. Fairly good at: animation, sculpting. Limited ability: Engines, nodes, scripting, coding, rigging, weight painting. Never worked in the industry. Entirely self taught/learned through YouTube. But I’ve been doing it for over 5 years now, and have a strong understanding of fundamentals.

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