🎮 Lead Game Engineer & AI-Enabled Developer | Unity 3D · Unreal · AR/VR/XR With 11+ years of experience shipping cross-platform games and immersive simulations, I've led development on titles with 10M+ collective downloads across Android, iOS, PC, WebGL, and TvOS. I specialise in Unity 3D and Unreal Engine across a wide range of genres — RPG, FPS, EdTech, casual, multiplayer, VR safety training, and blockchain/Web3 games. I've worked as both a hands-on engineer and an Engineering Lead, managing teams, defining architecture, and taking products from pre-production all the way through to launch. Whether you need a game built from scratch, an existing project scaled up, or a VR/AR experience that solves a real-world problem — I bring both the technical depth and the creative instinct to make it happen. Open to freelance contracts and full-time roles. Core skills: Unity 3D · C# · Unreal Engine · AR/VR/MR · Photon Multiplayer · Firebase · Node.js · Blockchain/Web3 · Shader Graph · PlayFab

Salman Saleem

🎮 Lead Game Engineer & AI-Enabled Developer | Unity 3D · Unreal · AR/VR/XR With 11+ years of experience shipping cross-platform games and immersive simulations, I've led development on titles with 10M+ collective downloads across Android, iOS, PC, WebGL, and TvOS. I specialise in Unity 3D and Unreal Engine across a wide range of genres — RPG, FPS, EdTech, casual, multiplayer, VR safety training, and blockchain/Web3 games. I've worked as both a hands-on engineer and an Engineering Lead, managing teams, defining architecture, and taking products from pre-production all the way through to launch. Whether you need a game built from scratch, an existing project scaled up, or a VR/AR experience that solves a real-world problem — I bring both the technical depth and the creative instinct to make it happen. Open to freelance contracts and full-time roles. Core skills: Unity 3D · C# · Unreal Engine · AR/VR/MR · Photon Multiplayer · Firebase · Node.js · Blockchain/Web3 · Shader Graph · PlayFab

Available to hire

🎮 Lead Game Engineer & AI-Enabled Developer | Unity 3D · Unreal · AR/VR/XR

With 11+ years of experience shipping cross-platform games and immersive simulations, I’ve led development on titles with 10M+ collective downloads across Android, iOS, PC, WebGL, and TvOS.

I specialise in Unity 3D and Unreal Engine across a wide range of genres — RPG, FPS, EdTech, casual, multiplayer, VR safety training, and blockchain/Web3 games. I’ve worked as both a hands-on engineer and an Engineering Lead, managing teams, defining architecture, and taking products from pre-production all the way through to launch.

Whether you need a game built from scratch, an existing project scaled up, or a VR/AR experience that solves a real-world problem — I bring both the technical depth and the creative instinct to make it happen.

Open to freelance contracts and full-time roles.

Core skills: Unity 3D · C# · Unreal Engine · AR/VR/MR · Photon Multiplayer · Firebase · Node.js · Blockchain/Web3 · Shader Graph · PlayFab

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Experience Level

Expert
Expert
Expert

Language

English
Advanced
Urdu
Fluent

Work Experience

Lead Game Engineer – Unity 3D at Coeus Solutions GmbH
December 1, 2020 - May 31, 2025
Lead Game Engineer – Unity 3D at Coeus Solutions GmbH
December 1, 2020 - May 31, 2025
Led engineering on multiple cross-platform Unity 3D projects including Galactic Acres (Web3 idle clicker), Immutabattle (blockchain RPG on WebGL), 4ART Exhibition (AR/Metaverse gallery on Android, iOS & AppleTV), and Boddle Learning (EdTech platform with 10M+ users). Responsible for architecture, team management, third-party SDK integration, native plugins (iOS/Android), and full GDLC delivery.
Senior Game Programmer & Game Designer at FRAG Games
May 1, 2019 - December 1, 2020
Worked across two roles — Senior Game Programmer and Game Designer. Developed and designed gameplay systems, levels, and mechanics. Collaborated with artists and engineers on game concepts, screenplays, and storyboarding. Contributed to game economy design and ASO/monetisation strategy.
Senior Game Engineer at TkXel
April 1, 2017 - May 1, 2019
Built game architecture for single and multiplayer titles across FPS, TPS, and hyper-casual genres. Implemented design patterns (OOP, DI, MVC), game optimisation, and source control (SVN, GitHub, BitBucket). Led Unity engineering teams, coordinated with CG artists and art directors, and drove R&D on new game ideas using Agile/SCRUM.

Education

Bachelors of Computer Science at Punjab University College of Information Technology
September 1, 2011 - August 31, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming

Experience Level

Expert
Expert
Expert

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