Salman Saleem
🎮 Lead Game Engineer & AI-Enabled Developer | Unity 3D · Unreal · AR/VR/XR With 11+ years of experience shipping cross-platform games and immersive simulations, I've led development on titles with 10M+ collective…
About
🎮 Lead Game Engineer & AI-Enabled Developer | Unity 3D · Unreal · AR/VR/XR
With 11+ years of experience shipping cross-platform games and immersive simulations, I’ve led development on titles with 10M+ collective downloads across Android, iOS, PC, WebGL, and TvOS.
I specialise in Unity 3D and Unreal Engine across a wide range of genres — RPG, FPS, EdTech, casual, multiplayer, VR safety training, and blockchain/Web3 games. I’ve worked as both a hands-on engineer and an Engineering Lead, managing teams, defining architecture, and taking products from pre-production all the way through to launch.
Whether you need a game built from scratch, an existing project scaled up, or a VR/AR experience that solves a real-world problem — I bring both the technical depth and the creative instinct to make it happen.
Open to freelance contracts and full-time roles.
Core skills: Unity 3D · C# · Unreal Engine · AR/VR/MR · Photon Multiplayer · Firebase · Node.js · Blockchain/Web3 · Shader Graph · PlayFab
- 8 years' experience
- Joined December 2025
Skills· 4
Languages
- EnglishAdvanced
- UrduFluent
Industry experience
- Software & Internet
- Gaming
More experts in Lahore, Pakistan
Work experience· 4 roles
Led engineering on multiple cross-platform Unity 3D projects including Galactic Acres (Web3 idle clicker), Immutabattle (blockchain RPG on WebGL), 4ART Exhibition (AR/Metaverse gallery on Android, iOS & AppleTV), and Boddle Learning (EdTech platform with 10M+ users). Responsible for architecture, team management, third-party SDK integration, native plugins (iOS/Android), and full GDLC delivery.
Worked across two roles — Senior Game Programmer and Game Designer. Developed and designed gameplay systems, levels, and mechanics. Collaborated with artists and engineers on game concepts, screenplays, and storyboarding. Contributed to game economy design and ASO/monetisation strategy.
Education
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