Experienced UI/UX Designer and Technical Artist with over 4 years of work UI/UX work on various games and over 7 years of programming experience with languages such as C++, C#, HTML, CSS, JavaScript, Java, and Python. Currently, I’m working on personal projects in UI/UX for Video Games and Web Development. I’m passionate about creating engaging and accessible user experiences and developing innovative solutions to solve user needs.

Samantha Abalayan

Experienced UI/UX Designer and Technical Artist with over 4 years of work UI/UX work on various games and over 7 years of programming experience with languages such as C++, C#, HTML, CSS, JavaScript, Java, and Python. Currently, I’m working on personal projects in UI/UX for Video Games and Web Development. I’m passionate about creating engaging and accessible user experiences and developing innovative solutions to solve user needs.

Available to hire

Experienced UI/UX Designer and Technical Artist with over 4 years of work UI/UX work on various games and over 7 years of programming experience with languages such as C++, C#, HTML, CSS, JavaScript, Java, and Python. Currently, I’m working on personal projects in UI/UX for Video Games and Web Development. I’m passionate about creating engaging and accessible user experiences and developing innovative solutions to solve user needs.

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Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

UI/UX Lead Designer at Donuts!, Advanced Game Project
June 1, 2024 - May 31, 2025
Coordinated an interdisciplinary UI/UX team, defining tasks and deadlines, and managing UX designers, UI artists, and UI engineers to deliver cohesive in-game interfaces. Created and iterated on 7 user-friendly UI wireframes for in-game elements and menus. Recorded bi-weekly playtest sessions to gather feedback and iteratively improve UI layout and behavior. Collaborated with cross-functional teams to ensure UI design aligned with gameplay mechanics and art direction.
UI/UX Designer at Create SC
April 1, 2025 - Present
Organized project timeline and allocated tasks to team members to achieve all goals by 24-hour deadlines. Facilitated brainstorming sessions generating 20+ product ideas and used a design matrix to select the final product. Designed 8 wireframes in Figma to establish information architecture and user flows. Prototyped 40+ screens in Figma to simulate proposed animations and user flows for the final product.
Student Teaching Assistant at University of Southern California
August 1, 2024 - December 1, 2024
Provided guidance and feedback on students' development of 36 board games. Distributed weekly announcements outlining course expectations and resources. Held weekly office hours to assist students, iterating on game design and aiding production management of projects.
UI/UX Designer, User Researcher at Mobile Joy
April 1, 2024 - April 30, 2024
Achieved recognition as finalist among 40+ teams for Create SC design hackathon. Researched user accessibility needs of users with physical disabilities in relation to entertainment to enhance live experiences. Constructed 5 mobile app prototypes in Figma to emulate proposed mobile app.

Education

Bachelor of Science in Computer Games at University of Southern California
August 1, 2022 - June 17, 2026
Minor in Technical Game Art at University of Southern California
August 1, 2022 - June 17, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education