Samantha Abalayan

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

UI/UX Designer at Donuts!, Advanced Game Project at USC
April 1, 2025 - Present
Organized timeline and allocated tasks to team members to achieve all goals by a 24-hour deadline; facilitated brainstorming sessions; generated 20+ product ideas and used a design matrix to select final product.
UI/UX Designer at Create SC
April 1, 2025 - Present
Organized project timeline and allocated tasks to team members to achieve all goals by 24-hour deadlines. Facilitated brainstorming sessions generating 20+ product ideas and used a design matrix to select the final product. Designed 8 wireframes in Figma to establish information architecture and user flows. Prototyped 40+ screens in Figma to simulate proposed animations and user flows for the final product.
Student Teaching Assistant at University of Southern California
August 1, 2024 - December 1, 2024
Provided guidance and feedback on students' development of 36 board games. Distributed weekly announcements outlining course expectations and resources. Held weekly office hours to assist students, iterating on game design and aiding production management of projects.
UI/UX Lead Designer at Donuts!, Advanced Game Project at USC
June 1, 2024 - May 1, 2025
Coordinated interdisciplinary UI/UX team tasks, managed UX designers, UI artists, and UI engineers; created and iterated on 7 user-friendly wireframes for in-game UI elements and menus; recorded biweekly user playtests to iterate UI layout and behaviors; designed 25+ UI assets in Figma and Illustrator for Unity implementation.
UI/UX Lead Designer at Donuts!, Advanced Game Project
June 1, 2024 - May 31, 2025
Coordinated an interdisciplinary UI/UX team, defining tasks and deadlines, and managing UX designers, UI artists, and UI engineers to deliver cohesive in-game interfaces. Created and iterated on 7 user-friendly UI wireframes for in-game elements and menus. Recorded bi-weekly playtest sessions to gather feedback and iteratively improve UI layout and behavior. Collaborated with cross-functional teams to ensure UI design aligned with gameplay mechanics and art direction.
UI/UX Designer, User Researcher at Mobile Joy
April 1, 2024 - April 30, 2024
Achieved recognition as finalist among 40+ teams for Create SC design hackathon. Researched user accessibility needs of users with physical disabilities in relation to entertainment to enhance live experiences. Constructed 5 mobile app prototypes in Figma to emulate proposed mobile app.

Education

Bachelor of Science in Computer Games at University of Southern California
August 1, 2022 - June 17, 2026
Minor in Technical Game Art at University of Southern California
August 1, 2022 - June 17, 2026
Bachelor of Science in Computer Science (Games) at University of Southern California
August 1, 2022 - June 24, 2026

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education