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Sam Vickery

Available to hire

Senior Unity Developer and Technical Consultant with 13+ years of commercial experience delivering games, mobile applications, virtual reality experiences, augmented reality solutions, kiosk systems, computer vision…

About

Senior Unity Developer and Technical Consultant with 13+ years of commercial experience delivering games, mobile applications, virtual reality experiences, augmented reality solutions, kiosk systems, computer vision applications, and large-scale interactive installations.
Experienced in technical leadership, software architecture, project delivery, stakeholder management, and client-facing consultancy.

Proven track record delivering successful projects for globally recognised brands, public sector organisations, and creative agencies
across iOS, Android, Windows, VR, AR, and Apple Vision Pro platforms.

Regularly responsible for technical discovery, solution architecture, implementation, deployment, and mentoring developers. Recognised as a trusted technical lead for complex, cross-platform projects requiring robust delivery and close stakeholder collaboration

  • 13 years' experience
  • Joined June 2026

Languages

  • EnglishFluent

Industry experience

  • Media & Entertainment
  • Gaming
  • Software & Internet
  • Professional Services
  • Education
  • Government

Work experience

Independent Unity & Software Consultant · Self-employed / FreelanceJan 2016 – Present · 10 yrs 11 mos

Technical leadership across cross-platform Unity projects, architecture and implementation, deployment, and mentoring for a remote/hybrid team. Delivered kiosk, VR/AR, and mobile experiences for high-profile clients, guided solution discovery, and ensured robust delivery with close stakeholder collaboration.

Senior Unity Developer · Play NiceJan 2013 – Dec 2016 · 4 yrs

Led the development of cross-platform VR/AR experiences and large-scale interactive installations for global brands and public sector clients. Delivered end-to-end Unity projects across mobile, VR, AR, kiosk, computer vision, and large-format installations. Architected and shipped features for Oculus, National Theatre, Paramount Pictures, Royal Mail, and Aardman Animations, including Wonderland VR projects featured at Sundance and Cannes. Mentored developers, ran solution architecture sessions and client demonstrations, and supported deployment and long-term post-launch maintenance.

Education

BSc (Hons) Applied Computing – First Class · University of Bath2030 – 2026

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