I’m a technical character artist with over a decade of experience blending art and interactive development. I’ve contributed to entertainment, visual design, and startup projects, working across visual effects, animation, UX/UI, and game development. I’m passionate about delivering polished visuals and intuitive experiences, and I enjoy collaborating with remote teams to bring ambitious concepts to life. I’m open to related roles in interactive design and development, and I thrive in environments that challenge me to optimize pipelines, push creative boundaries, and mentor others on best practices for 3D design, VFX, and interactive tech.

Samantha Howze

I’m a technical character artist with over a decade of experience blending art and interactive development. I’ve contributed to entertainment, visual design, and startup projects, working across visual effects, animation, UX/UI, and game development. I’m passionate about delivering polished visuals and intuitive experiences, and I enjoy collaborating with remote teams to bring ambitious concepts to life. I’m open to related roles in interactive design and development, and I thrive in environments that challenge me to optimize pipelines, push creative boundaries, and mentor others on best practices for 3D design, VFX, and interactive tech.

Available to hire

I’m a technical character artist with over a decade of experience blending art and interactive development. I’ve contributed to entertainment, visual design, and startup projects, working across visual effects, animation, UX/UI, and game development. I’m passionate about delivering polished visuals and intuitive experiences, and I enjoy collaborating with remote teams to bring ambitious concepts to life.

I’m open to related roles in interactive design and development, and I thrive in environments that challenge me to optimize pipelines, push creative boundaries, and mentor others on best practices for 3D design, VFX, and interactive tech.

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Language

English
Fluent

Work Experience

Technical Designer at Upwork
September 1, 2022 - Present
Contract freelancer in the visual effects and interactive design industry, delivering 3D design, UX/UI, animation, game development, compositing, and video editing. Collaborates with clients and remote teams to deliver industry-standard results.
Motion Graphic VFX Artist at CWave
February 1, 2022 - November 1, 2022
Created an underwater ocean scene for a multi-media wildlife documentary; designed 3D elements and composited in After Effects; programmed particle simulations for liquid visual effects; lit and rendered animated wildlife for video presentations.
Technical Character Designer at Create Neptune
March 1, 2022 - August 1, 2022
Created low-poly characters for mobile interactive game development; modeled, textured, and rigged main characters for mobile, VR, and WebGL; character animations and user controls programmed in Unity.
Development Consultant at GetWealthyLife
October 1, 2017 - April 1, 2018
Advisor for a remote start-up, managing an offshore interactive development team; planned pipelines to address technical challenges; interviewed and hired freelance artists and developers; collaborated with offshore programmers and designers to meet client needs; oversaw development and QA for Android and iOS apps; ensured timely launches and revisions.
VFX Artist at Entity FX Studios
August 1, 2011 - August 1, 2016
Compositing video footage, particle simulations, character animation and compositing, morph target simulations, 3D modeling for vehicles and props; agile workflow; Shotgun software; MEL scripting; Ubuntu/Mac pipelines; lighting 3D/2D environments.
Quality Assurance Game Tester at Square Enix
May 1, 2012 - June 1, 2013
QA testing for online multiplayer game servers; grammar-translation corrections; contributed to marketing at conventions and assisted in staging presentations at E3.
Lead Tech Artist at Fellowship Studios
April 1, 2011 - August 1, 2011
Lead character and creature artist for animated film production; created organic and hard surface prototypes; rigging and animation; pipeline improvements; lighting and rendering; attracted investor attention with post-production presentations. Film: Daniel Movie.
Lead Character Artist at Game Wizards
August 1, 2008 - March 1, 2010
Lead 3D artist for four interactive titles; sole organic engineer on a team of 60; mentored junior artists and engineers; created pipelines to streamline workflows; contributed to UI design; 3D modeling, sculpting, and textures for organic, creature, and character design; worked with Maya and 3ds Max; Unreal Engine; contributed to Exodus, Dead Man’s Tales, Asylum.
Technical Designer at Upwork Freelancers
September 1, 2022 - Present
Contract freelancer in the visual effects and interactive design industry, delivering 3D design, UX/UI, animation, game development, compositing, and video editing for diverse clients. Collaborates directly with clients and remote teams to translate concepts into industry-standard visuals and interactive experiences.

Education

Bachelor of Computer Science at The Institute of California
September 1, 2006 - March 11, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services, Other