Sameth Maheedinu

Available to hire

Hi there! I’m Sameth Maheedinu, a 3D Generalist focused on product visualization and lifelike renderings for consumer goods.

About

Hi there! I’m Sameth Maheedinu, a 3D Generalist focused on product visualization and lifelike renderings for consumer goods. I blend hard-surface modeling, precise UV mapping, PBR texturing, cinematic lighting, and polished animation to create compelling visuals for branding and marketing.

Over the past few years I’ve built a strong personal portfolio using Blender, Substance Painter, and Unreal Engine 5, delivering premium renders and engaging motion to help brands stand out in crowded markets.

  • 4 years' experience
  • Joined June 2026

Industry experience

  • Media & Entertainment
  • Gaming
  • Software & Internet
  • Manufacturing
  • Professional Services
  • Retail
  • Other

Work experience

3D Generalist & Product Visualization ArtistJan 2023 – Dec 2024 · 2 yrs

Developed lifelike 3D product visualizations for fragrance bottles, including precise hard-surface modeling, UV mapping, PBR texturing, cinematic lighting, and animation. Created a dynamic fruit juice product advertisement with realistic liquid simulations, including appealing visuals, and camera movements to showcase the product. Produced premium hard-surface modeling and animation for Axon luxury dress watches, delivering clean, realistic materials and professional product visualization renders. Designed and modeled a detailed Cyber Mask for GTA V modding projects, forming complex sci‑fi hard-surface geometry with optimized topology, UV mapping, and textures ready for game integration. Built strong problem‑solving skills to tackle challenging hard-surface modeling and realistic texturing for client marketing campaigns.

3D Generalist · Self-Employed / FreelanceMay 2020 – Dec 2024 · 4 yrs 8 mos

Developed premium hard-surface 3D assets and visualizations for personal portfolio and freelance projects. Produced realistic textures (PBR) with UV mapping, cinematic lighting, and smooth animations. Created client-ready visuals for marketing campaigns and game assets using Blender, Substance Painter, and Unreal Engine 5. Built dynamic camera moves and marketing footage to showcase product design.

Education

Self-taught 3D Artist & Generalist · Self-taught2020 – 2026
Self-taught 3D Artist & Generalist · Independent / Self-directed study2020 – 2026

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