Hi there! I’m a self-taught 3D artist and generalist with over five years of experience creating high-quality 3D models and visuals for studios, gaming companies, and freelance projects. I specialize in hard-surface modeling, UV mapping, PBR texturing, lighting, and smooth animations, and I love turning concepts into polished, portfolio-worthy assets. I’m proficient with Blender, Substance Painter, and Unreal Engine 5, and I enjoy collaborating with teams to deliver compelling visuals for marketing campaigns and game assets. I’m always learning and expanding my toolkit to bring ideas to life.

Sameth

Hi there! I’m a self-taught 3D artist and generalist with over five years of experience creating high-quality 3D models and visuals for studios, gaming companies, and freelance projects. I specialize in hard-surface modeling, UV mapping, PBR texturing, lighting, and smooth animations, and I love turning concepts into polished, portfolio-worthy assets. I’m proficient with Blender, Substance Painter, and Unreal Engine 5, and I enjoy collaborating with teams to deliver compelling visuals for marketing campaigns and game assets. I’m always learning and expanding my toolkit to bring ideas to life.

Available to hire

Hi there! I’m a self-taught 3D artist and generalist with over five years of experience creating high-quality 3D models and visuals for studios, gaming companies, and freelance projects. I specialize in hard-surface modeling, UV mapping, PBR texturing, lighting, and smooth animations, and I love turning concepts into polished, portfolio-worthy assets.

I’m proficient with Blender, Substance Painter, and Unreal Engine 5, and I enjoy collaborating with teams to deliver compelling visuals for marketing campaigns and game assets. I’m always learning and expanding my toolkit to bring ideas to life.

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Language

English
Fluent
Sinhala, Sinhalese
Advanced

Work Experience

3D Generalist at Self-Employed / Freelance
May 20, 2020 - December 20, 2024
Developed premium hard-surface 3D assets and visualizations for personal portfolio and freelance projects. Produced realistic textures (PBR) with UV mapping, cinematic lighting, and smooth animations. Created client-ready visuals for marketing campaigns and game assets using Blender, Substance Painter, and Unreal Engine 5. Built dynamic camera moves and marketing footage to showcase product design.

Education

Self-taught 3D Artist & Generalist at Self-taught
January 1, 2020 - June 22, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet