Available to hire
I am a passionate Unity3D Software Engineer focused on creating innovative experiences in mobile games and AR/VR projects. With over a decade of experience, I thrive in collaborative settings and continuously seek out challenges that push the boundaries of technology and creativity.
My journey has led me to work on a variety of engaging projects, equipping me with a diverse skill set that includes programming, 3D design, and project management. I am excited to contribute my expertise to create exceptional experiences for users.
Experience Level
Work Experience
Independent Game Developer & Portfolio Projects at Self-Employed (Remote)
January 1, 2024 - PresentConceptualized new multiplayer and AR RPG game ideas while maintaining a GitHub repository to document micro-projects. Collaborated with teams for game management, narrative design, and connection, enhancing user experiences across projects.
Lead Software Engineer / Technical Artist at Trigger XR
June 1, 2018 - December 31, 2023Developed over 20 fast-paced projects for clients like Verizon and Lego. Implemented dynamic workflows for interactive experiences, and ensured timely updates and performance across AR content deployments.
AR Programmer / Consultant at TVGla
November 1, 2017 - May 31, 2018Provided AR consultation and development with Computer Vision frameworks, enhancing real-time face detection and optimizing AR experiences for various applications.
Unity3D Developer at VNTANA
March 1, 2017 - May 31, 2017Led the development of interactive holographic experiences, optimizing performance and collaborating with cross-functional teams to enhance event engagements.
Independent Game Developer & Portfolio Projects at Self-Employed
January 1, 2024 - PresentDeveloping new multiplayer and AR RPG game ideas, maintaining a GitHub repository for micro-projects, and collaborating on multiplayer development using Unity. Involved in data management and implementing prototypes for efficient design.
Lead Game Artist at Tiny Castle/Modal VR
July 1, 2016 - March 31, 2017Started as QA and evolved to lead artist for VR experiences, collaborating with cross-functional teams and managing art production.
Education
Bachelors of Science at Art Institute of California: Los Angeles
January 11, 2030 - March 23, 2026Bachelors of Science at Art Institute of California: Los Angeles
January 11, 2030 - March 23, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
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