To remake the world, we must first reimagine it. Great narratives build empathy by inviting players to inhabit perspectives beyond their own, revealing shared humanity in unexpected places. But were it not so, I would still write because I love the craft, and because collaboration—learning from others while sharing my own weird little obsessions—makes life richer.

Samuel Tang

To remake the world, we must first reimagine it. Great narratives build empathy by inviting players to inhabit perspectives beyond their own, revealing shared humanity in unexpected places. But were it not so, I would still write because I love the craft, and because collaboration—learning from others while sharing my own weird little obsessions—makes life richer.

Available to hire

To remake the world, we must first reimagine it. Great narratives build empathy by inviting players to inhabit perspectives beyond their own, revealing shared humanity in unexpected places.

But were it not so, I would still write because I love the craft, and because collaboration—learning from others while sharing my own weird little obsessions—makes life richer.

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Language

English
Fluent
Chinese
Intermediate

Work Experience

Lead Writer at Confici on Labs
January 1, 2022 - Present
Research Assistant at Asian Research Institute
January 1, 2021 - January 1, 2022
Reviewed literature on three topics related to COVID-19 and the gig-economy in Southeast Asia. Provided analytic and strategic input on issues requiring further research by other team members. Coordinated with other team members on cross-cutting themes.
Communications and Research Manager at Beyond Social Services
December 31, 2008 - December 31, 2019
Led narrative development for Rift storm, a rogue-lite looter shooter delivering branching outcomes that incorporated community decisions and paced the iterative game development process. Co-created and communicated an extensive and coherent urban-fantasy world for a mythic franchise (e.g., lore bibles, lore shorts). Managed a team of 5 writers, establishing workflows for lore integration and providing direction for arcs, tone, and expressive execution. Mentored and supervised the writing team with editorial feedback for game content (e.g., skill descriptions, character barks, mission briefs). Collaborated with art/game design/tech teams to embed narrative into gameplay systems (e.g., environmental storytelling, enemy design, quest design). Produced narrative elements of the Proof of Exposure campaign, praised for compelling characters and mystique. Managed a newly formed communications team to raise the profile of BSS works significantly in mainstream and social media. Employed resea

Education

Master of Social Work at National University of Singapore
January 1, 2018 - January 1, 2020
Bachelor of Psychology (Honours, Class 2, Division 1) at University of New South Wales
January 1, 2007 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Media & Entertainment, Professional Services, Non-Profit Organization, Gaming
    Writing Sample - Misclassification of platform ride-hailing and delivery workers

    Researched and written as part of a taskgroup set up by Asian Research Institute to inform the Singapore government of the risks of labour exploitation in platform work.

    [View Academic Writing Portfolio](https://www.twine.net/signin

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