Available to hire
Hi, I’m Samuel Simpson. I’m a 3D animator and motion capture enthusiast with hands-on experience in Maya, MotionBuilder, and OptiTrack. I love crafting game-ready rigs and character animations, and I enjoy collaborating in Agile teams to ship multiple indie games.
As a Motion Capture Teaching Assistant at CSU Chico, I set up OptiTrack and XSens systems, helped students record mocap data, connected data to characters in MotionBuilder, and imported everything into Unreal Engine 5. I’ve contributed to projects like Odyssey - Echoes of Ithaca and to several 48-hour game jams, gaining experience in rigging, animation, QA, and teamwork.
Experience Level
Language
English
Fluent
Work Experience
Motion Capture Teaching Assistant at California State University, Chico
September 1, 2024 - December 31, 2024Assisted an undergraduate motion capture class. Set up OptiTrack and XSens systems for recording, helped students record mocap data, assisted with MotionBuilder to attach data to characters, and imported data into Unreal Engine 5.
Animator / Rigging Artist at Stumblebumps
September 1, 2024 - October 31, 2024Created main player character rig and small obstacle rig for Maya/Unity; created character and prop animations in Maya and exported to Unity.
Rigger / Animator at Odyssey - Echoes of Ithaca
June 1, 2024 - January 31, 2025Created game-ready bip ed, aerial, and quad rigs using rigging tools (Mgear and Advanced Skeleton); animated cycle animations for bip ed enemy; participated in group discussions and QA tested.
Animator / Rigger at Paper Guts
September 1, 2024 - September 30, 2024Worked as the animator and rigger for Paper Guts in 48-hour Game Jam.
Animator at Stumblebumps
February 1, 2024 - February 29, 2024Worked as the animator for Stumblebumps at a 48-hour Game Jam.
Education
BS in Computer Animation (Applied Computer Graphics Minor) at California State University, Chico
August 1, 2019 - May 31, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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