Hi, I'm Samuel Simpson. I'm a 3D animator and motion capture enthusiast with hands-on experience in Maya, MotionBuilder, and OptiTrack. I love crafting game-ready rigs and character animations, and I enjoy collaborating in Agile teams to ship multiple indie games. As a Motion Capture Teaching Assistant at CSU Chico, I set up OptiTrack and XSens systems, helped students record mocap data, connected data to characters in MotionBuilder, and imported everything into Unreal Engine 5. I've contributed to projects like Odyssey - Echoes of Ithaca and to several 48-hour game jams, gaining experience in rigging, animation, QA, and teamwork.

Samuel Simpson

Hi, I'm Samuel Simpson. I'm a 3D animator and motion capture enthusiast with hands-on experience in Maya, MotionBuilder, and OptiTrack. I love crafting game-ready rigs and character animations, and I enjoy collaborating in Agile teams to ship multiple indie games. As a Motion Capture Teaching Assistant at CSU Chico, I set up OptiTrack and XSens systems, helped students record mocap data, connected data to characters in MotionBuilder, and imported everything into Unreal Engine 5. I've contributed to projects like Odyssey - Echoes of Ithaca and to several 48-hour game jams, gaining experience in rigging, animation, QA, and teamwork.

Available to hire

Hi, I’m Samuel Simpson. I’m a 3D animator and motion capture enthusiast with hands-on experience in Maya, MotionBuilder, and OptiTrack. I love crafting game-ready rigs and character animations, and I enjoy collaborating in Agile teams to ship multiple indie games.

As a Motion Capture Teaching Assistant at CSU Chico, I set up OptiTrack and XSens systems, helped students record mocap data, connected data to characters in MotionBuilder, and imported everything into Unreal Engine 5. I’ve contributed to projects like Odyssey - Echoes of Ithaca and to several 48-hour game jams, gaining experience in rigging, animation, QA, and teamwork.

See more

Language

English
Fluent

Work Experience

Motion Capture Teaching Assistant at California State University, Chico
September 1, 2024 - December 31, 2024
Assisted an undergraduate motion capture class. Set up OptiTrack and XSens systems for recording, helped students record mocap data, assisted with MotionBuilder to attach data to characters, and imported data into Unreal Engine 5.
Animator / Rigging Artist at Stumblebumps
September 1, 2024 - October 31, 2024
Created main player character rig and small obstacle rig for Maya/Unity; created character and prop animations in Maya and exported to Unity.
Rigger / Animator at Odyssey - Echoes of Ithaca
June 1, 2024 - January 31, 2025
Created game-ready bip ed, aerial, and quad rigs using rigging tools (Mgear and Advanced Skeleton); animated cycle animations for bip ed enemy; participated in group discussions and QA tested.
Animator / Rigger at Paper Guts
September 1, 2024 - September 30, 2024
Worked as the animator and rigger for Paper Guts in 48-hour Game Jam.
Animator at Stumblebumps
February 1, 2024 - February 29, 2024
Worked as the animator for Stumblebumps at a 48-hour Game Jam.

Education

BS in Computer Animation (Applied Computer Graphics Minor) at California State University, Chico
August 1, 2019 - May 31, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet