Hi, I’m Aleksandre Otsiani. I’m a 3D character animator and rigger with 4+ years of experience in game development and animated TV production. I specialize in character animation, rigging, and storytelling using Autodesk Maya and MotionBuilder, and I love bringing expressive characters to life in collaborative, fast-paced environments.
In my recent role with Golden Fox Games, I designed, rigged, and animated high-quality 3D characters for a mobile title, while also working closely with developers to ensure seamless asset integration and optimized performance on mobile platforms. I’m passionate about crafting polished animation, improving character motion, and delivering production-ready sequences on tight deadlines.
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