Aleksandre Otsiani

Available to hire

Hi, I’m Aleksandre Otsiani. I’m a 3D character animator and rigger with 4+ years of experience in game development and animated TV production.

About

Hi, I’m Aleksandre Otsiani. I’m a 3D character animator and rigger with 4+ years of experience in game development and animated TV production. I specialize in character animation, rigging, and storytelling using Autodesk Maya and MotionBuilder, and I love bringing expressive characters to life in collaborative, fast-paced environments.

In my recent role with Golden Fox Games, I designed, rigged, and animated high-quality 3D characters for a mobile title, while also working closely with developers to ensure seamless asset integration and optimized performance on mobile platforms. I’m passionate about crafting polished animation, improving character motion, and delivering production-ready sequences on tight deadlines.

  • 5 years' experience
  • Joined October 2025

Industry experience

  • Media & Entertainment
  • Education
  • Gaming
  • Software & Internet

Work experience· 4 roles

3D Animator & Rigger · Golden Fox GamesJul 2021 – Dec 2025 · 4 yrs 6 mos

Designed, rigged, and animated high-quality 3D characters for the mobile title Guns and Fury, enhancing gameplay immersion; developed fluid animation cycles and dynamic character performances; partnered with developers to ensure seamless asset integration into the game engine; optimized rigs and animations for mobile platforms to achieve smooth performance with minimal resource usage; contributed to creative direction by refining character motion to align with narrative and gameplay mechanics.

3D animator/Rigger · Golden Fox GamesJul 2021 – Nov 2025 · 4 yrs 5 mos

Creating animation and rigging 3D characters for the mobile game Guns and Fury, contributing to character movement, posing, and rig stability.

3D Animator · Vest Animation StudioMay 2020 – Jun 2021 · 1 yr 2 mos

Produced expressive character animations for a children's TV series, delivering performances that resonated with young audiences; used Autodesk Maya and MotionBuilder to create polished, production-ready animation sequences; collaborated with directors and artists to translate storyboards into compelling on-screen motion; consistently met tight production deadlines while maintaining high artistic and technical standards; enhanced storytelling through nuanced character gesture and timing, strengthening emotional impact.

3D Animator · Vest AnimationMay 2020 – Jun 2021 · 1 yr 2 mos

Education· 11

Assistant of film and TV director · Ilia State University Educational Televizion Centre2013 – 2014
BA · Tbilisi State Academy of art2014 – 2018
Character Animation · CGTarian - Animation & VFX Online School2020 – 2021
Assistant of film and TV director · Ilia State University Educational Television Centre2013 – 2014

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