I'm A. Santosh, a game designer and producer with 10+ years of end-to-end experience in iGaming, slot games, casual real-money gaming, live casino concepts, and online gaming platforms. I currently deliver real-money slot titles remotely for Codeorion (Estonia), bringing deep expertise in RNG mechanics, paytable mathematics, bonus feature design, player retention, and regulated market delivery. I excel at owning the full production pipeline — from GDD and concept ideation through art direction, QA certification, and platform launch — while coordinating cross-functional teams across design, engineering, art, and compliance. I translate business KPIs and regulatory requirements into compelling, commercially successful game experiences for Tier 1 and emerging iGaming markets.

A. Santosh

I'm A. Santosh, a game designer and producer with 10+ years of end-to-end experience in iGaming, slot games, casual real-money gaming, live casino concepts, and online gaming platforms. I currently deliver real-money slot titles remotely for Codeorion (Estonia), bringing deep expertise in RNG mechanics, paytable mathematics, bonus feature design, player retention, and regulated market delivery. I excel at owning the full production pipeline — from GDD and concept ideation through art direction, QA certification, and platform launch — while coordinating cross-functional teams across design, engineering, art, and compliance. I translate business KPIs and regulatory requirements into compelling, commercially successful game experiences for Tier 1 and emerging iGaming markets.

Available to hire

I’m A. Santosh, a game designer and producer with 10+ years of end-to-end experience in iGaming, slot games, casual real-money gaming, live casino concepts, and online gaming platforms. I currently deliver real-money slot titles remotely for Codeorion (Estonia), bringing deep expertise in RNG mechanics, paytable mathematics, bonus feature design, player retention, and regulated market delivery.

I excel at owning the full production pipeline — from GDD and concept ideation through art direction, QA certification, and platform launch — while coordinating cross-functional teams across design, engineering, art, and compliance. I translate business KPIs and regulatory requirements into compelling, commercially successful game experiences for Tier 1 and emerging iGaming markets.

See more

Language

English
Fluent

Work Experience

Game Producer at Codeorion
November 1, 2024 - Present
Conceptualize and specify Free Spin rounds, expanding Wilds, Multiplier cascades, Buy-Bonus features, and gamification elements to increase session time and engagement. Define core reel mechanics, symbol paylines, RTP targets (94%–97%), volatility profiles, and bonus trigger frequencies in line with operator and regulatory requirements. Ensure all game specs and deliverables meet MGA, UKGC, and partner-market certification standards; liaise with testing laboratories on certification submissions. Lead and align distributed teams across design, art, maths, and engineering; run sprint planning and review cycles using Agile methodology. Manage end-to-end production from initial concept and GDD through art production, maths model, engineering, QA certification, and platform go-live.
Product & Game Designer at Metaverse Blockchain Solutions (Metaverk)
August 1, 2023 - November 1, 2024
Led design and production of Turnkeyticks and Mintavibe — a multi-genre gaming platform with a real-value rewards economy. Designed and balanced multiple monetisation models across casual, FPS/TPS, educational, survival, and strategy titles, applying F2P best practices and in-game economy principles directly transferable to iGaming. Architected the in-platform points economy, reward tiers, and progression loops — ensuring sustainable player engagement and controlled liquidity comparable to real-money game balance. Produced comprehensive game design documents, wireframes, UI specifications, and tokenomics whitepapers; served as design authority across three concurrent product workstreams. Managed a cross-functional team of designers, developers, and artists across two studio locations; mentored two junior designers to senior roles.
Senior Game Designer at Vista Media Capital (Vistaverse)
July 1, 2021 - July 1, 2023
Pioneered India's first Metaverse NFT game — integrating blockchain-based virtual land and asset-trading mechanics; equivalent complexity to modern iGaming token economies. Designed deep gameplay loops for survival, strategy, and casual titles — including progression systems, loot mechanics, and randomised reward structures with parallels to slot feature design. Introduced data-informed design iterations post-launch that improved D30 retention by over 35% across the casual game portfolio. Owned interface design end-to-end — from concept wireframes through Figma prototypes — ensuring intuitive, accessible experiences across mobile and PC platforms. Established GDD standards and review processes adopted studio-wide; mentored a team of four designers.
Game Designer at YGT Games (YsecIT)
November 1, 2018 - June 1, 2021
Designed and produced 20+ slot games and casino titles for real-money gaming platforms, including video slots, classic slots, bonus feature games and sports fantasy games (Virtual sports betting games). Created comprehensive slot math models including pay table designs, RTP calculations (92–98%), volatility profiles, symbol distributions, and hit frequency optimization. Developed innovative bonus features including free spins, multipliers, pick-and-click games, wheel bonuses, and cascading reels to maximize player engagement. Collaborated with mathematicians and compliance teams to ensure regulatory adherence across multiple jurisdictions and certify fair gaming standards. Conducted extensive game balancing and playtesting to optimize win/loss cycles, player excitement curves, and session length metrics. Implemented data-driven design decisions using player analytics to refine game mechanics, adjust volatility, and improve retention. Designed UI/UX elements specific to slot games inc
Game Designer at WTA Studios
September 1, 2015 - February 1, 2019
Contributed to design and development of 5+ mobile and PC games across action, puzzle, strategy, and educational genres. Developed level designs, gameplay documentation, and UX flows for Unity and Unreal Engine projects. Created prototypes and white boxed levels to validate core mechanics and engagement patterns. Collaborated with senior designers on progression systems, achievement design, and tutorials. Produced wireframes using Adobe XD and Figma while supporting production with Jira and Trello.

Education

Add your educational history here.

Qualifications

Bachelor’s Degree in Game Design
January 11, 2030 - March 1, 2026
Agile / Scrum Practitioner
January 11, 2030 - March 1, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet