I am a passionate 3D Animator and Concept Artist with experience in animation, modeling, sculpting, and texturing of environments, characters, and props. I have developed skills in illustration and visual character and environment development across comics, concept art, and illustration. My education includes a 3D Animation degree from SENA, complemented by professional studies in animation principles, digital painting, photobash, hard surface modeling in Maya, and digital sculpting in ZBrush. As a freelance digital artist, I primarily focus on texturing and modeling characters and have worked extensively as a 2D concept artist and illustrator, tailoring dynamic illustrations for various media and internal development purposes. I enjoy creating engaging and creative artwork across multiple media and look forward to continuing to grow in digital art and animation.
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