Hi, I'm Pavendhan Pandian, a 3D Artist specializing in texturing, shading, and photorealistic product visualization. With over 6 years of professional experience, I excel in Substance Painter workflows and PBR material creation, delivering pixel-accurate surfaces for fabrics, wood, metal, and glass. Based in Hannover, Germany, I collaborate with cross-functional teams to produce technically correct and visually compelling CGI assets for e-commerce, furniture visualization, and gaming. My career spans Amazon's global platform and Steinhoff's high-end furniture visualization, where I develop shader networks, texture sets, and optimized pipelines that scale without sacrificing quality. I pride myself on rigorous QA, brand-consistent surfaces, and efficient asset delivery. I'm actively learning German (B1) and welcome hybrid work opportunities.

Pav

PRO

Hi, I'm Pavendhan Pandian, a 3D Artist specializing in texturing, shading, and photorealistic product visualization. With over 6 years of professional experience, I excel in Substance Painter workflows and PBR material creation, delivering pixel-accurate surfaces for fabrics, wood, metal, and glass. Based in Hannover, Germany, I collaborate with cross-functional teams to produce technically correct and visually compelling CGI assets for e-commerce, furniture visualization, and gaming. My career spans Amazon's global platform and Steinhoff's high-end furniture visualization, where I develop shader networks, texture sets, and optimized pipelines that scale without sacrificing quality. I pride myself on rigorous QA, brand-consistent surfaces, and efficient asset delivery. I'm actively learning German (B1) and welcome hybrid work opportunities.

Available to hire

Hi, I’m Pavendhan Pandian, a 3D Artist specializing in texturing, shading, and photorealistic product visualization. With over 6 years of professional experience, I excel in Substance Painter workflows and PBR material creation, delivering pixel-accurate surfaces for fabrics, wood, metal, and glass. Based in Hannover, Germany, I collaborate with cross-functional teams to produce technically correct and visually compelling CGI assets for e-commerce, furniture visualization, and gaming.

My career spans Amazon’s global platform and Steinhoff’s high-end furniture visualization, where I develop shader networks, texture sets, and optimized pipelines that scale without sacrificing quality. I pride myself on rigorous QA, brand-consistent surfaces, and efficient asset delivery. I’m actively learning German (B1) and welcome hybrid work opportunities.

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Language

English
Advanced
German
Intermediate

Work Experience

3D Artist at Steinhoff Einrichtungen
April 1, 2025 - Present
Create photorealistic furniture and home living CGI assets for marketing, product catalogs and e-commerce. Develop and maintain high-quality texture sets and shader networks in Substance Painter, applying PBR workflows to simulate accurate material behaviour. Collaborate with modelling and art direction to ensure clean UV layouts and consistent asset delivery. Optimize existing material libraries for workflow efficiency.
3D Artist at Amazon
July 1, 2022 - August 1, 2023
Produced large-scale product CGI assets for Amazon's global e-commerce platform, with pixel-accurate texturing and consistent material quality across high asset volumes. Maintained QA across varied lighting to validate physical material accuracy. Developed scalable texture and shading workflows to meet production deadlines. Collaborated with modelling, lighting, and post-production teams.
3D Artist at Big Code Games
January 1, 2020 - May 1, 2022
Developed game-ready textured assets for real-time environments, applying PBR-compliant texturing across characters, props, and environmental elements. Managed the full texturing pipeline from high-poly baking through Substance Painter export for engine integration. Ensured performance-optimized UV layouts and texture atlases.
Lecturer – 3D Art & Interactive Media at ICAT College of Design & Media
June 1, 2018 - December 1, 2020
Taught 3D modelling, texturing, and rendering principles at undergraduate level, covering industry-standard tools and PBR material theory. Designed curriculum modules bridging academic foundations with professional CGI workflows.

Education

Bachelor of Science – Game Design & Development at Birmingham City University
June 1, 2015 - July 1, 2018
Bachelor of Science – Interactive Media at ICAT College of Design & Media, India
January 1, 2015 - January 1, 2018
Bachelor of Engineering – Electronics & Communications at Dhanalakshmi Srinivasan Engineering College, India
January 1, 2008 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Retail, Consumer Goods, Media & Entertainment, Gaming, Education