Hi, I’m Pavendhan Pandian, a 3D Artist specializing in texturing, shading, and photorealistic product visualization. With over 6 years of professional experience, I excel in Substance Painter workflows and PBR material creation, delivering pixel-accurate surfaces for fabrics, wood, metal, and glass. Based in Hannover, Germany, I collaborate with cross-functional teams to produce technically correct and visually compelling CGI assets for e-commerce, furniture visualization, and gaming.
My career spans Amazon’s global platform and Steinhoff’s high-end furniture visualization, where I develop shader networks, texture sets, and optimized pipelines that scale without sacrificing quality. I pride myself on rigorous QA, brand-consistent surfaces, and efficient asset delivery. I’m actively learning German (B1) and welcome hybrid work opportunities.
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