SK

Sathish Kumar

Available to hire

I am a senior 2D game art generalist with more than 14 years of experience creating engaging visual experiences for mobile, casual, social, and slot games.

About

I am a senior 2D game art generalist with more than 14 years of experience creating engaging visual experiences for mobile, casual, social, and slot games. My work spans character design, environments, backgrounds, props, game UI/UX, Spine animation, keyframe animation, VFX, and Unity-ready assets. I have contributed to well-known titles including Treasure Isle, FarmVille, Mafia Wars, Smurfs’ Village, War of Nations, Gardens of Time, Solitaire Candy World, Tap Hexa, and Lucky Slots.

  • 20 years' experience
  • Joined October 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Education
  • Software & Internet

Work experience· 10 roles

Senior Game Artist · AiroclipJan 2026 – Present · 11 mos

Create production-ready game UI assets, Spine animations, Unity animations, gameplay mocks, HUDs, menus, popups, feature flows, marketing creatives, Play Store screenshots, and promotional visuals for Tap Hexa, Jig Story, Pool Pop, Colour Block Art, and Flip n Bust. Collaborate with designers, directors, tech artists, and developers to support visual development, asset integration, and AI-assisted game art workflows.

Lead Artist · AiroclipJan 2026 – Present · 11 mos

Designed end-to-end game UI/UX, including gameplay mockups, HUDs, menus, popups, feature flows, and polished visual designs. Created production-ready UI assets, Spine animations, Unity UI and popup animations, Play Store screenshots, marketing creatives, feature visuals, and promotional artwork. Collaborated with designers, directors, tech artists, and developers to translate concepts into production-ready game features. Explored AI-assisted workflows for game ideation, visual development, asset creation, and rapid iteration. Projects included Tap Hexa, Jig Story, Pool Pop, Colour Block Art, and Flip n Bust.

Senior Artist · Super Huge StudiosDec 2021 – Dec 2025 · 4 yrs 1 mo

Created and implemented Spine animations, complete game UI/UX systems, concepts, backgrounds, HUDs, menus, mobile UI flows, and marketing creatives for Solitaire Candy World, Chess Blitz, Chess Legends, Diamond Clicker, and Cat Wool. Delivered Unity-ready assets, supported live-ops and monetization-focused UI systems, collaborated with development teams, and mentored junior artists.

Senior Game Artist · Super huge studiosDec 2021 – Dec 2025 · 4 yrs 1 mo
Senior Game Artist · PopReach Technologies Pvt. Ltd. (formerly RockYou India Pvt. Ltd. / Garden City Games)Apr 2015 – Dec 2021 · 6 yrs 9 mos
Senior Concept Artist · Knowledge AdventureMar 2014 – Mar 2015 · 1 yr 1 mo
Game Artist · Dhruva InteractiveMay 2011 – Jan 2014 · 2 yrs 9 mos
Animator · Helix Technology SolutionsOct 2008 – May 2011 · 2 yrs 8 mos

Education

Bachelor of Fine Arts · Bharadhidasan University2001 – 2006
Bachelor of Fine Arts · Bharathidasan University2001 – 2006

Certifications and awards

BFA2000 – 2006
Bachelor of Fine Arts2026

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