Sathish Kumar
I am a senior 2D game art generalist with more than 14 years of experience creating engaging visual experiences for mobile, casual, social, and slot games.
About
I am a senior 2D game art generalist with more than 14 years of experience creating engaging visual experiences for mobile, casual, social, and slot games. My work spans character design, environments, backgrounds, props, game UI/UX, Spine animation, keyframe animation, VFX, and Unity-ready assets. I have contributed to well-known titles including Treasure Isle, FarmVille, Mafia Wars, Smurfs’ Village, War of Nations, Gardens of Time, Solitaire Candy World, Tap Hexa, and Lucky Slots.
- 20 years' experience
- Joined October 2026
Skills· 28
Adobe Photoshop
UI- Artwork
- Character Design
- Illustration
- Game Design
- AI Images
- Freehand Digital Illustration
- 2D Animation
- Animation
- Composition
- Kling
Adobe Illustrator- Adobe After Effects
- Leadership
- Veo
- Fantasy Illustration
Unity- Social Media Design
Adobe Premiere Pro- GIF
- Promo Video
- Stable Diffusion
Unity 3D- Visual Effects
DaVinci Resolve Studio- Prompt Engineering
Blender
Languages
- EnglishIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Education
- Software & Internet
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Work experience· 10 roles
Create production-ready game UI assets, Spine animations, Unity animations, gameplay mocks, HUDs, menus, popups, feature flows, marketing creatives, Play Store screenshots, and promotional visuals for Tap Hexa, Jig Story, Pool Pop, Colour Block Art, and Flip n Bust. Collaborate with designers, directors, tech artists, and developers to support visual development, asset integration, and AI-assisted game art workflows.
Designed end-to-end game UI/UX, including gameplay mockups, HUDs, menus, popups, feature flows, and polished visual designs. Created production-ready UI assets, Spine animations, Unity UI and popup animations, Play Store screenshots, marketing creatives, feature visuals, and promotional artwork. Collaborated with designers, directors, tech artists, and developers to translate concepts into production-ready game features. Explored AI-assisted workflows for game ideation, visual development, asset creation, and rapid iteration. Projects included Tap Hexa, Jig Story, Pool Pop, Colour Block Art, and Flip n Bust.
Created and implemented Spine animations, complete game UI/UX systems, concepts, backgrounds, HUDs, menus, mobile UI flows, and marketing creatives for Solitaire Candy World, Chess Blitz, Chess Legends, Diamond Clicker, and Cat Wool. Delivered Unity-ready assets, supported live-ops and monetization-focused UI systems, collaborated with development teams, and mentored junior artists.
Education
Certifications and awards
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