I'm Julian Schulzeck, a Senior Unity Developer with 6+ years of experience building online and multiplayer games independently. My focus is on designing and implementing complex gameplay systems, especially turn-based mechanics, strategic simulations, and scalable architectures that can grow over time. In my previous work as Lead Developer and System Architect at Serigami Games, I have independently developed and shipped a turn-based strategy game (Elementaris), including core systems such as combat, progression, resource management, and multiplayer networking. I also built a custom reliable UDP networking layer and designed a scalable client-server architecture. What sets me apart is that I am not only a programmer, but someone who builds complete game systems from the ground up - including gameplay architecture, backend integration, and tool systems. I have strong experience in creating modular systems that can be extended with new mechanics, factions, and content over time. I am especially passionate about turn-based strategy games and systems where player decisions shape long-term outcomes. The idea of combining a strategy layer with a live Pen & Paper campaign is exactly the type of system-driven design I enjoy building. I work independently, take ownership of architecture and feature planning, and can take a concept from MVP to a scalable production-ready system. I would very much welcome the opportunity for an initial conversation to further discuss the project and your vision in more detail. As a native German speaker, I am also fully comfortable communicating in German if preferred, which can make collaboration easier and more direct throughout the development process :)

Julian Schulzeck

PRO

I'm Julian Schulzeck, a Senior Unity Developer with 6+ years of experience building online and multiplayer games independently. My focus is on designing and implementing complex gameplay systems, especially turn-based mechanics, strategic simulations, and scalable architectures that can grow over time. In my previous work as Lead Developer and System Architect at Serigami Games, I have independently developed and shipped a turn-based strategy game (Elementaris), including core systems such as combat, progression, resource management, and multiplayer networking. I also built a custom reliable UDP networking layer and designed a scalable client-server architecture. What sets me apart is that I am not only a programmer, but someone who builds complete game systems from the ground up - including gameplay architecture, backend integration, and tool systems. I have strong experience in creating modular systems that can be extended with new mechanics, factions, and content over time. I am especially passionate about turn-based strategy games and systems where player decisions shape long-term outcomes. The idea of combining a strategy layer with a live Pen & Paper campaign is exactly the type of system-driven design I enjoy building. I work independently, take ownership of architecture and feature planning, and can take a concept from MVP to a scalable production-ready system. I would very much welcome the opportunity for an initial conversation to further discuss the project and your vision in more detail. As a native German speaker, I am also fully comfortable communicating in German if preferred, which can make collaboration easier and more direct throughout the development process :)

Available to hire

I’m Julian Schulzeck, a Senior Unity Developer with 6+ years of experience building online and multiplayer games independently. My focus is on designing and implementing complex gameplay systems, especially turn-based mechanics, strategic simulations, and scalable architectures that can grow over time.

In my previous work as Lead Developer and System Architect at Serigami Games, I have independently developed and shipped a turn-based strategy game (Elementaris), including core systems such as combat, progression, resource management, and multiplayer networking. I also built a custom reliable UDP networking layer and designed a scalable client-server architecture.

What sets me apart is that I am not only a programmer, but someone who builds complete game systems from the ground up - including gameplay architecture, backend integration, and tool systems. I have strong experience in creating modular systems that can be extended with new mechanics, factions, and content over time.

I am especially passionate about turn-based strategy games and systems where player decisions shape long-term outcomes. The idea of combining a strategy layer with a live Pen & Paper campaign is exactly the type of system-driven design I enjoy building.

I work independently, take ownership of architecture and feature planning, and can take a concept from MVP to a scalable production-ready system.

I would very much welcome the opportunity for an initial conversation to further discuss the project and your vision in more detail.

As a native German speaker, I am also fully comfortable communicating in German if preferred, which can make collaboration easier and more direct throughout the development process :)

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Experience Level

Expert
Expert
Expert
Intermediate

Language

German
Fluent
English
Fluent

Work Experience

Lead Unity Developer & System Architect at Serigami Games GmbH
September 1, 2019 - Present
Independently developed and released the turn-based strategy game Elementaris using Unity (C#). Designed and implemented a turn-based combat system, complex progression and resource systems, and modular gameplay architectures enabling extensibility. Implemented synchronized multiplayer and networking to ensure consistent game state, built admin-like systems for content control, and developed a scalable client-server architecture (backend .NET, MongoDB). Led a small team of 4, conducted code reviews, and steered architectural decisions to ensure quality.

Education

M.Sc. Mobile Computing at University of Applied Sciences Worms
September 1, 2020 - January 31, 2023
B.Sc. Applied Computer Science at University of Applied Sciences Worms
October 1, 2016 - August 31, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment