I'm a current animation and game art student at Maine College of Art & Design, aiming to join an international creative studio and collaborate to develop universally accessible games that bring joy to all players. I’m acting as visual developer and concept artist for Mihiro is Helpless, a VR baking game where players help a clumsy lamia keep her bakery running; in coursework I’ve also helped manage full game production pipelines and UI/UX design for related projects like Midnight Glasshouse.

Darren Fischer

I'm a current animation and game art student at Maine College of Art & Design, aiming to join an international creative studio and collaborate to develop universally accessible games that bring joy to all players. I’m acting as visual developer and concept artist for Mihiro is Helpless, a VR baking game where players help a clumsy lamia keep her bakery running; in coursework I’ve also helped manage full game production pipelines and UI/UX design for related projects like Midnight Glasshouse.

Available to hire

I’m a current animation and game art student at Maine College of Art & Design, aiming to join an international creative studio and collaborate to develop universally accessible games that bring joy to all players.

I’m acting as visual developer and concept artist for Mihiro is Helpless, a VR baking game where players help a clumsy lamia keep her bakery running; in coursework I’ve also helped manage full game production pipelines and UI/UX design for related projects like Midnight Glasshouse.

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Language

English
Fluent
Finnish
Advanced

Work Experience

Visual Developer & Concept Artist at Mihiro is Hopeless
December 1, 2024 - Present
Acted as visual developer and concept artist for an immersive VR baking game, collaborating on character design, world-building, and UI visuals to support gameplay and narrative.
Game Producer / Production Lead at Midnight Glass House (Production Studio)
May 30, 2024 - October 5, 2025
Managed full game production and design pipeline for a VR game, coordinating concept art, engineering, and art assets to support gameplay in a plant-care themed rooftop conservatory.
UI/UX Designer (Course Project) at MECA - UI/UX Design Course
May 31, 2025 - October 6, 2025
Developed icons and designed interactive menus for an in-course UI/UX project, focusing on clarity, accessibility, and cohesive visual language.
Collaborative Productions Designer at Collaborative Productions
December 31, 2024 - October 6, 2025
Developed multiple game concepts, assets, and a multiplayer fantasy game concept requiring collaborative puzzle-solving.
Mail Associate at Maine College of Art & Design
September 1, 2022 - Present
Sorted incoming packages for students and faculty to ensure an operational environment and smooth campus operations.
Mail Associate at Maine College of Art & Design
January 1, 2022 - Present
Sorting incoming packages for students and faculty to ensure an operational environment for college community members.
Visual Developer and Concept Artist at Mihiro is Hopeless
December 1, 2024 - Present
Acting as visual developer and concept artist for an immersive VR baking game, collaborating with the team to keep the bakery operational.
Production Studio Lead at Relevant Coursework Production Studio
May 1, 2024 - October 6, 2025
Managed full game production and design pipeline for Midnight Glasshouse, a virtual reality game where the player interacts with and cares for needy plants in a rooftop conservatory.
UI/UX Designer at Course - UI/UX Design
May 1, 2025 - October 6, 2025
Developed icons and designed menus in an interactive course.
Collaborative Producer/Designer at Collaborative Productions (Course)
November 1, 2024 - October 6, 2025
Developed multiple game concepts, materials, and assets, including a concept for a multiplayer fantasy game which required players to collaboratively solve puzzles.
Mail Associate at Maine College of Art & Design
September 1, 2022 - Present
Sort incoming packages for students and faculty to ensure an operational environment for college community members.
Mail Associate at Maine College of Art & Design
August 31, 2022 - Present
Sorting incoming packages for students and faculty to ensure an operational environment for college community members.

Education

BFA in Animation and Game Art at Maine College of Art & Design
January 11, 2030 - May 1, 2026
BFA in Animation and Game Art at Maine College of Art & Design
January 11, 2030 - May 1, 2026
BFA in Animation and Game Art at Maine College of Art & Design
January 11, 2030 - May 1, 2026
BFA in Animation and Game Art at Maine College of Art & Design
January 11, 2030 - May 1, 2026
BFA in Animation and Game Art at Maine College of Art & Design
January 11, 2030 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Other