I am a Game Designer and UI/UX specialist focused on building systems that are not only functional but foundational. My approach to design centers on scalability, whether I’m developing immersive gameplay mechanics in Unity or engineering complex web architectures, I build with the future in mind. Recently, I have pivoted toward high-impact web architecture at Bradley University. My work on the Bradley Art Exhibition and Bradley Interactive 2025 platforms involved transforming legacy sites into multi-disciplinary hubs. I thrive at the intersection of technical execution and user-centric design. From combat systems for arcade hardware to automated communication systems for large-scale releases, I aim to create tools and experiences that are intuitive, efficient, and built to last.

Sean Forrester

I am a Game Designer and UI/UX specialist focused on building systems that are not only functional but foundational. My approach to design centers on scalability, whether I’m developing immersive gameplay mechanics in Unity or engineering complex web architectures, I build with the future in mind. Recently, I have pivoted toward high-impact web architecture at Bradley University. My work on the Bradley Art Exhibition and Bradley Interactive 2025 platforms involved transforming legacy sites into multi-disciplinary hubs. I thrive at the intersection of technical execution and user-centric design. From combat systems for arcade hardware to automated communication systems for large-scale releases, I aim to create tools and experiences that are intuitive, efficient, and built to last.

Available to hire

I am a Game Designer and UI/UX specialist focused on building systems that are not only functional but foundational. My approach to design centers on scalability, whether I’m developing immersive gameplay mechanics in Unity or engineering complex web architectures, I build with the future in mind. Recently, I have pivoted toward high-impact web architecture at Bradley University. My work on the Bradley Art Exhibition and Bradley Interactive 2025 platforms involved transforming legacy sites into multi-disciplinary hubs. I thrive at the intersection of technical execution and user-centric design. From combat systems for arcade hardware to automated communication systems for large-scale releases, I aim to create tools and experiences that are intuitive, efficient, and built to last.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

UX Designer and Web Site Developer at Bradley Interactive
August 1, 2025 - Present
Designed and implemented the website to showcase the college’s art exhibits and student interactive media projects. Assisted with building a dynamic database to sort students and faculty alphabetically and by project teams. Developed an automated email system to notify VIP subscribers of updates prior to the website launch. Oversaw UX design, ensuring intuitive navigation and a visually appealing layout for exhibition viewers.
Game Play and UI Programmer (Unity / C#) at Bradley Interactive
August 1, 2025 - Present
Built the player control and shooting system, including omnidirectional movement, shooting logic, and projectiles pawning, fully integrated with animations. Designed and implemented animation state machines with smooth transitions between idle, movement, and shooting to ensure responsive gameplay. Developed UI systems including weapon selection UI, and all game menus (pause, game over, credits).
Game Play Programmer at Crow Knight
August 1, 2025 - Present
Built the player control and shooting system, including omnidirectional movement, shooting logic, and projectiles spawning, fully integrated with animations. Created in-game animation state machines with smooth transitions between idle, movement, and shooting to ensure responsive gameplay. Developed UI systems including weapon selection and core game menus (pause, game over, credits).
Gameplay and UI Programmer (Unity/C#) at Crow Knight
August 1, 2025 - Present
Built the player control and shooting system, including omnidirectional movement, shooting logic, and projectiles. Integrated animation state machines with smooth transitions between idle, movement, and shooting for responsive gameplay. Developed UI systems including weapon selection UI and all game menus (pause, game over, credits). Created input systems compatible with PC and arcade cabinet hardware, mapped controls, and adjusted UI for cross-platform presentation.
Senior Year Class Project Designer at Bradley Interactive
August 1, 2025 - Present
Designed and implemented the website to showcase the college’s art exhibits and student interactive media projects. Built a dynamic database to sort students and faculty alphabetically and by project teams. Developed an automated email system to notify VIP subscribers of updates prior to the website launch. Focused on UX design with intuitive navigation and visually appealing layouts for exhibition viewers.
UI Programmer (Unity/C#) at Crow Knight
August 1, 2025 - Present
Built the player control and shooting systems, including omnidirectional movement, shooting logic, and projectile spawning, fully integrated with animations. Implemented animation-state machines with smooth transitions to ensure responsive gameplay. Developed UI systems including weapon selection UI and game menus, mapped controls for PC and arcade cabinets.
UX Designer and Website Developer at Bradley Interactive
August 1, 2025 - Present
Designed and implemented the website to showcase the college’s art exhibits and student interactive media projects. Built a dynamic database to sort students and faculty alphabetically and by project teams. Developed an automated email system to notify VIP subscribers prior to the site launch. Oversaw UX design, ensuring intuitive navigation and a visually appealing layout for exhibition viewers.
Web Developer at Bradley University Fuse 2025
January 1, 2025 - May 1, 2025
Created a website highlighting multi-disciplinary student projects.
Web Developer at Bradley University Art Exhibit
January 1, 2025 - May 1, 2025
Transformed a specialized photography site into a scalable, multidisciplinary architecture to showcase diverse art and interactive media.
Lead Developer at Bradley University Art Exhibit
January 1, 2025 - May 1, 2025
Transformed a specialized photography site into a scalable, multi-disciplinary architecture capable of showcasing diverse art and interactive media projects across multiple disciplines.
Level Designer at In Harmony
August 1, 2024 - May 1, 2025
Designed levels focused on spatial flow and iterated on mechanics to improve pacing.
Gameplay & UI/UX Designer at John Across Time
August 1, 2024 - May 31, 2025
Developed player movement and combat systems for PC and arcade hardware, refining the core gameplay loop for maximum engagement.
Level Designer at Crowded Kitchen
August 1, 2024 - December 31, 2024
Designed and built levels using in-house programming tools, implementing gameplay spaces for player interaction. Assisted prototyping of new game mechanics, contributing to early iteration and play testing. Collaborated with a large multidisciplinary team, gaining experience in level-design workflows within a big project pipeline.
UI/UX Designer at Blackout
August 1, 2022 - May 1, 2023
Designed player-facing UI and built collectible-tracking systems for progression clarity.
Programmer, Designer, & UI/UX Specialist at Blackout
August 1, 2022 - May 31, 2023
Designed and implemented player-facing UI systems and collectible tracking to enhance progression clarity.

Education

Bachelor of Science in Game Design, Minor in UI/UX at Bradley University
August 1, 2021 - January 27, 2026
Bachelor of Science in Game Design, Minor in UI/UX at Bradley University
August 1, 2021 - January 27, 2026
Bachelor of Science in Game Design, Minor in UI/UX at Bradley University
August 1, 2021 - January 27, 2026
Bachelor of Science in Game Design, Minor in UI/UX at Bradley University
January 11, 2030 - August 1, 2021
B.S. Game Design, Minor in User Experience at Bradley University
January 11, 2030 - March 16, 2026
Web Designer & Developer (Fuse 2025) at Bradley Interactive
January 1, 2025 - May 1, 2025
B.S. in Game Design, Minor in User Experience at Bradley University
January 11, 2030 - December 1, 2025

Qualifications

UI/UX Design Fundamentals
January 1, 2026 - January 27, 2026
UI/UX Design Fundamentals, Hero Verified
January 1, 2026 - January 27, 2026
Intro to Game Development with C#, Unity
January 1, 2026 - January 27, 2026
Introduction to UI/UX Design
January 11, 2030 - January 1, 2026
Intro to Game Development with C#
January 11, 2030 - January 1, 2026
UI/UX Design Fundamentals
January 11, 2030 - January 1, 2026
Intro to Game Development with C#
January 11, 2030 - January 1, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services