I am a Game Designer and UI/UX specialist focused on building systems that are not only functional but foundational. My approach to design centers on scalability, whether I’m developing immersive gameplay mechanics in Unity or engineering complex web architectures, I build with the future in mind. Recently, I have pivoted toward high-impact web architecture at Bradley University. My work on the Bradley Art Exhibition and Bradley Interactive 2025 platforms involved transforming legacy sites into multi-disciplinary hubs. I thrive at the intersection of technical execution and user-centric design. From combat systems for arcade hardware to automated communication systems for large-scale releases, I aim to create tools and experiences that are intuitive, efficient, and built to last.
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