Hi, I’m Sean Worsham, a versatile 2D/3D artist and animator with over a decade of experience in mobile and casual games. I design, animate, and refine props, characters, environments, and outfits to fit game aesthetics and player expectations. I thrive in collaborative teams, love building style guides, mentoring artists, and improving production pipelines. I enjoy challenging projects and bringing creative ideas to life while keeping production moving smoothly.

Sean Worsham

Hi, I’m Sean Worsham, a versatile 2D/3D artist and animator with over a decade of experience in mobile and casual games. I design, animate, and refine props, characters, environments, and outfits to fit game aesthetics and player expectations. I thrive in collaborative teams, love building style guides, mentoring artists, and improving production pipelines. I enjoy challenging projects and bringing creative ideas to life while keeping production moving smoothly.

Available to hire

Hi, I’m Sean Worsham, a versatile 2D/3D artist and animator with over a decade of experience in mobile and casual games. I design, animate, and refine props, characters, environments, and outfits to fit game aesthetics and player expectations.

I thrive in collaborative teams, love building style guides, mentoring artists, and improving production pipelines. I enjoy challenging projects and bringing creative ideas to life while keeping production moving smoothly.

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Language

English
Fluent

Work Experience

Lead Artist at Big Viking Games
July 1, 2014 - Present
Draws and animates various 2D characters, props, pets, costumes, hair, weapons and accessories in Illustrator CC and Adobe Animate for Facebook games, YoWorld and Fish World. Created artist style guides and tutorials for characters, including skin, hair, props, and clothing templates for new artists. Created quick clothing templates to cut production time; mentored several artists and coordinated with teams via Confluence and Jira.
Art Director at Namco Bandai Games (formerly Namco Networks)
January 1, 2007 - September 15, 2025
Led art direction for licensed titles such as Betty Boop: Movie Mix-Up and Poker Dice; supervised 2D animation assets for characters, environments, props and UI; redesigned Pac-Man ghosts and created additional character lineup for Betty Boop and Pac-Man games; contributed concept art, level design and UI art.
Lead Artist at Namco Bandai Games (formerly Namco Networks)
October 1, 2011 - September 15, 2025
Led art creation for the licensed Betty Boop: Movie Mix-Up and Poker Dice; produced 2D animation assets for Betty Boop, Pac-Man and casino games; developed character designs and contributed to concept art for cosmic creatures and other assets; created templates and guidelines to streamline production.
2D Animator at Namco Bandai Games (formerly Namco Networks)
October 1, 2011 - September 15, 2025
Animated actions for characters in Betty Boop, Dilbert, Pac-Man, Snoopy and Vegas Baby using in-house tools; created assets in pixel art or vector; contributed to cinema scenes in Animate for Rocket Fox.
Lead Artist at Namco Bandai Games (formerly Namco Networks)
October 1, 2011 - September 15, 2025
Led asset creation for licensed titles including Betty Boop: Movie Mix-Up and Poker Dice; produced 2D animation for characters, props, environments; redesigned Pac-Man ghosts and created side characters and main villain for other titles; developed concept art for Flight Control, Cosmic Critters, and Kalos; created 3D references using 3ds Max and Maya; mentored junior artists; coordinated with teams via Confluence and Jira.
Art Director at TinyCo
December 31, 2013 - September 15, 2025
Directed art direction for multiple titles and oversaw visual style, quality control and collaboration between artists from 2011 to 2013.
Art Lead at TinyCo
December 31, 2012 - September 15, 2025
Led a team of artists in 2012, coordinating art assets and mentoring junior artists to maintain consistent style and high-quality visuals.
Lead Artist at Big Viking Games
July 14, 2014 - Present
Draws and animates various 2D characters, props, pets, costumes, hair, weaponry and accessories in Illustrator CC and Adobe Animate for Facebook games YouWorld and Fish World; created artist style guides and tutorials for characters; developed quick clothing templates to improve production efficiency; mentored several artists and coordinated with teams; attended meetings and Jira/Confluence tasks; contributed to culture and fundraising.
Lead Artist at Big Viking Games
July 1, 2014 - Present
Lead Artist: Design and animate 2D props, pets, costumes, hair, weaponry, and accessories for Facebook games YoWorld and Fish World using Illustrator CC and Adobe Animate. Developed artist style guides and tutorials, including templates for skin, hair, props, and clothing to onboard new artists efficiently. Created quick clothing templates, reducing production time for both in-house and outsourced teams. Mentored multiple artists, providing guidance and feedback to ensure high-quality asset creation. Regularly participated in meetings and maintained documentation via Confluence and JIRA to streamline project communication. Awarded Cultural Champion in 2018 and raised $970 for BVG’s Extra Life charity event.
Art Director at Namco Bandai Games (formerly Namco Networks)
December 31, 2007 - September 15, 2025
Directed the artistic vision for licensed games such as Betty Boop: Movie Mix-Up and Poker Dice.
Game Designer at Namco Bandai Games (formerly Namco Networks)
December 31, 2011 - September 15, 2025
Senior Game Artist at TinyCo
December 31, 2013 - September 15, 2025
Senior Game Artist: Created art assets and concept art for animated characters and environments for games such as Tap Resort, Tiny Pets, Super Slots, Tiny Village, Red Nova, and Magnum. Produced assets using Photoshop and Illustrator CS5 for various game genres, ensuring alignment with game aesthetics and player expectations.

Education

BFA in Traditional Animation/Illustration at Academy of Art College
January 1, 1997 - January 1, 2001
BFA in Traditional Animation/Illustration at Academy of Art College
January 1, 1997 - December 31, 2001
BFA at Academy of Art College
March 1, 1997 - September 1, 2001

Qualifications

Unity Certified Associate
January 11, 2030 - September 15, 2025
Spring Show Award 2002 – Luke Flips Out! (First Place, Full Color Animation)
March 1, 2002 - September 15, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other