Sebastian | Unity Developer
With 3 years of experience in Unity development, I specialize in creating interactive experiences for a variety of platforms, including VR/AR, motion capture-driven games, and more. From simple 2D games to complex, immersive environments, I have the skills and expertise to bring any vision to life.
My areas of expertise include:
VR/AR Development: Designing immersive virtual and augmented reality experiences that engage users and deliver unique, interactive content.
Motion Capture Integration: Creating motion-based interactive systems using devices like Kinect, allowing players to control experiences through physical movements instead of traditional controllers.
Custom Interactive Projects: Whether it’s a straightforward 2D game or an advanced, large-scale VR/AR project, I bring a deep understanding of Unity to deliver high-quality, engaging solutions.
I’m passionate about crafting innovative, user-centric experiences that redefine how people interact with digital environments.
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