Available to hire
I’m a programmer and designer of interactive experiences that evoke emotion, challenge reflexes, and immerse players in a world where every action matters.
My focus is creating those moments through meaningful gameplay that resonates with players.
Work Experience
Game Play and Audio Programmer at Extra Life Entertainment
January 1, 2022 - January 1, 2024Sole Audio Programmer, integrating FMOD events and rewriting the in-game Audio System; created a dynamic combat BGM system that reacts to game states and player actions; tweaked combat feel and implemented new player skills.
Lead Game Programmer at Extra Life Entertainment
January 1, 2014 - January 1, 2025Built the game’s progression tracker (chapters, quest unlocks, shop updates); designed and implemented the in-game economy (multiple currencies, shops, skill training); implemented core UI systems (Combat, Shops) and a custom Utility Editor to streamline development; helped polish the Combat Result Screen and Save System; collaborated with the Director to refine combat moves for better gameplay feel.
Gameplay and Audio Programmer at Extra Life Entertainment
January 1, 2022 - January 1, 2024Worked as the sole Audio Programmer, integrating FMOD events and rewriting most of the in-game Audio System. Created a dynamic combat BGM system that reacts to game states and player actions. Tweaked combat feel, including hit boxes, hurt boxes, and parry/deflection systems and new player skills.
Education
Qualifications
Bachelor's Degree
January 1, 2019 - January 1, 2023Bachelor's Degree
January 1, 2019 - January 1, 2023Industry Experience
Gaming, Software & Internet, Media & Entertainment
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