I am Mitch Bailey, a multidisciplinary Audio Engineer and Project Manager based in North Vancouver, BC, passionate about creating immersive auditory experiences. I am well-versed in sound design, game audio implementation, studio recording and mixing, post-production, and managing creative pipelines under tight constraints. I design and deliver immersive audio experiences across game, media, and spatial sound projects, focusing on emotion, clarity, and listener engagement. I enjoy collaborating with cross-functional teams and driving high-quality audio outcomes within creative directions and schedules.

Mitch Bailey

I am Mitch Bailey, a multidisciplinary Audio Engineer and Project Manager based in North Vancouver, BC, passionate about creating immersive auditory experiences. I am well-versed in sound design, game audio implementation, studio recording and mixing, post-production, and managing creative pipelines under tight constraints. I design and deliver immersive audio experiences across game, media, and spatial sound projects, focusing on emotion, clarity, and listener engagement. I enjoy collaborating with cross-functional teams and driving high-quality audio outcomes within creative directions and schedules.

Available to hire

I am Mitch Bailey, a multidisciplinary Audio Engineer and Project Manager based in North Vancouver, BC, passionate about creating immersive auditory experiences. I am well-versed in sound design, game audio implementation, studio recording and mixing, post-production, and managing creative pipelines under tight constraints.

I design and deliver immersive audio experiences across game, media, and spatial sound projects, focusing on emotion, clarity, and listener engagement. I enjoy collaborating with cross-functional teams and driving high-quality audio outcomes within creative directions and schedules.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Audio Engineer at Second Pulse Sound
January 1, 2026 - Present
Freelance audio engineering work on game audio, post production for film and media, and 3D spatial sound technology; proficient with Pro Tools, Ableton, Unity, Wwise, Izotope, FabFilter, Waves, SSL, Dante, XP4L, Max for Live, Lua, TouchOSC.
Project Manager at Electronic Arts (EA) Studio
September 1, 2020 - January 31, 2022
Managed sprint-based planning and delivery of software development, audio, and animation work within the UFC 5 Dev Team; implemented a brand-new Release Plan; redesigned Animation Development processes; established Change Management processes; created and deployed an Asset Management solution; managed JIRA spaces, dashboards, and cross-functional workflows.
Project Manager at Private Music & Arts Festival
March 1, 2022 - July 31, 2024
Tracked festival and event budgets; led large-scale meetings to plan and prioritize projects and creative direction; oversaw onsite delivery, artist schedules and negotiations, site setup, and post-event reviews with growth planning.
Business Analyst at Beaver Landscape
May 1, 2020 - August 31, 2020
Responsible for planning and implementing a new digital document management solution; analyzed client data storage and documentation tools; defined technical and functional requirements; migrated client data to a new platform; led training and operations for the new solution.
Technical Recruiter at TEK Systems
May 1, 2018 - March 31, 2020
Full-cycle recruiting for multiple clients across BC; drove strategic business development; identified gaps in processes and team structure; led sourcing strategies, defined project scope and deliverables; negotiated budgets and contracts; conducted interviews and client feedback sessions; created onboarding and training materials.
Project Manager / Franchise Owner at College Pro (Franchise)
January 1, 2016 - January 31, 2018
Owned and operated a general contracting business delivering painting and window cleaning services to residential and commercial clients; managed multiple consecutive projects from start to finish; budgeting, scheduling, labor allocation, material purchases, conflict resolution, and client feedback; recruited and mentored staff.
Software Development Manager at UFC 5 Dev Team
January 1, 2022 - January 1, 2023
Managed sprint-based planning and delivery of software development, audio, and animation work within the UFC 5 Dev Team. Implemented brand-new Release Plan, redesigned Animation Development Process, and rolled out Change Management processes, including training, documentation, and risk mitigation. Initiated and deployed a third-party Asset Management solution and led JIRA-based tracking and dashboards.
Project Manager at Electronic Arts
September 1, 2020 - January 1, 2022
Managed a multi-project portfolio within EA and partner ecosystems, spanning 10–15 simultaneous projects. Increased project revenue from $1.2M to over $4M within a year; drove business development resulting in four new client-facing projects. Led cross-functional teams remotely and in-person across Canada and the United States; expanded headcount from 23 to over 80; broadened service scope into creative and design roles. Created and managed budgets, pricing models, forecasts, invoices, and reporting tools; partnered with client stakeholders to manage milestones, deadlines, and resource allocation; supervised staff performance, training, and mentoring; led full-cycle recruiting and onboarding.
Project Manager / Franchise Owner at College Pro Painters
January 1, 2016 - January 1, 2018
Owned and operated a painting and window-cleaning service serving residential and commercial clients. Managed multiple consecutive projects from start to finish, including quoting, scheduling, labor allocation, material purchases, and conflict resolution. Recruited and managed multi-disciplinary teams for interior/exterior contracts up to $8,000; forecasted and managed budgets and sales/marketing plans; expanded staff and revenue; mentored and trained new franchise candidates.

Education

Diploma in Audio Engineering & Music Production at SAE Institute
March 1, 2026 - April 8, 2026
Bachelor of Arts, Science, Technology & Society at University of Calgary
April 1, 2017 - April 8, 2026
Minor in Business Management & Society at Haskayne School of Business, University of Calgary
January 11, 2030 - April 8, 2026
Audio Engineering & Music Production Diploma at SAE Institute
January 11, 2030 - March 1, 2026
Bachelor of Arts, Science, Technology & Society at University of Calgary
April 1, 2017 - April 24, 2026
Minor in Business Management & Society at Haskayne School of Business, University of Calgary
January 11, 2030 - April 24, 2026

Qualifications

Wwise Fundamentals (Audiokinetic)
January 1, 2026 - April 8, 2026
AVID Certified Pro Tools Game Audio Specialist
January 1, 2026 - April 8, 2026
Dante Level 1 (3rd Edition)
January 1, 2026 - April 8, 2026
AVID Certified Pro Tools Specialist
October 1, 2025 - April 8, 2026
Project Management Professional (PMP)
February 1, 2025 - April 8, 2026
Certificate in Business Analysis, Sauder School of Business - University of British Columbia
February 1, 2021 - April 8, 2026
Entry Certificate in Business Analysis (ECBA), International Institute of Business Analysis
April 1, 2020 - April 8, 2026
Wwise Fundamentals
January 1, 2026 - April 24, 2026
Avid Certified Pro Tools Game Audio Specialist
January 1, 2026 - April 24, 2026
Dante Level 1 (3rd Edition)
January 1, 2026 - April 24, 2026
Avid Certified Pro Tools Specialist
October 1, 2025 - April 24, 2026
Project Management Professional (PMP)
February 1, 2025 - April 24, 2026
Certificate in Business Analysis
February 1, 2021 - April 24, 2026
Entry Certificate in Business Analysis (ECBA)
April 1, 2020 - April 24, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other