I am Ali Seiffouri, a Senior Technical Artist with over 25 years of experience delivering mass production pipelines for digital assets across feature films, TV, games, AR/VR, and architectural visualization. I specialize in procedural workflows, shader development, and tool design to streamline asset creation, improve production quality, and scale teams efficiently. I enjoy blending mathematics, physics, and traditional arts to solve complex visual challenges, lead cross-disciplinary teams, and mentor others. My work spans from AAA games and blockbuster films to immersive experiences and educational visualization, always aiming to push the boundaries of what’s possible with robust, maintainable pipelines.

Ali Seiffouri

I am Ali Seiffouri, a Senior Technical Artist with over 25 years of experience delivering mass production pipelines for digital assets across feature films, TV, games, AR/VR, and architectural visualization. I specialize in procedural workflows, shader development, and tool design to streamline asset creation, improve production quality, and scale teams efficiently. I enjoy blending mathematics, physics, and traditional arts to solve complex visual challenges, lead cross-disciplinary teams, and mentor others. My work spans from AAA games and blockbuster films to immersive experiences and educational visualization, always aiming to push the boundaries of what’s possible with robust, maintainable pipelines.

Available to hire

I am Ali Seiffouri, a Senior Technical Artist with over 25 years of experience delivering mass production pipelines for digital assets across feature films, TV, games, AR/VR, and architectural visualization. I specialize in procedural workflows, shader development, and tool design to streamline asset creation, improve production quality, and scale teams efficiently.

I enjoy blending mathematics, physics, and traditional arts to solve complex visual challenges, lead cross-disciplinary teams, and mentor others. My work spans from AAA games and blockbuster films to immersive experiences and educational visualization, always aiming to push the boundaries of what’s possible with robust, maintainable pipelines.

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Language

English
Fluent

Work Experience

Founder / Owner-Operator at Peganum L.L.C
January 1, 2022 - November 8, 2025
Technical Art Consultation and Services - Procedural Asset Production / Shader and Tool Development / Visual Effects
Senior Technical Artist at Wave XR
January 1, 2022 - January 1, 2022
R&D (Unreal Engine) for Virtual Reality Concert Production - Tools Engineering and Shader Implementation
Lead Technical Artist at Synthesis AI
January 1, 2020 - January 1, 2020
Procedural Asset Production Pipeline Design and Implementation - Mass Production of 3D Assets and Synthetic Data for Training Deep Learning Models
Senior Technical Artist at Houzz
January 1, 2019 - January 1, 2019
Pipeline Design and Implementation / Tools Engineering - Mass Production of 3D Assets
Senior Technical Artist / Tools Engineer at Cloud Imperium Games
January 1, 2015 - January 1, 2015
Shipped Titles: Star Citizen
Adjunct Digital Media and 3D Professor at Seminole State College
January 1, 2015 - January 1, 2015
Teaching Digital Media and 3D coursework
Senior Technical Artist at Evolution Ventures
January 1, 2015 - January 1, 2015
Senior Technical Artist
Technical Artist at EA Sports (Tiburon)
January 1, 2015 - January 1, 2015
Procedural Asset Production / Tool and Shader Development - Shipped Titles: PGA Tour (2012, 2013, 2015) NCAA 13, 14 NBA Live 14
Effects Artist Intern (Film Department) at Blizzard Entertainment
January 1, 2011 - January 1, 2011
Shipped Title: Diablo III
VFX Supervisor / Technical Director at PixelPost
January 1, 2010 - January 1, 2010
Visual Effects Supervision / Technical Direction
3D Generalist Intern at Pixomondo Images
January 1, 2008 - January 1, 2008
3D Generalist Intern
Architectural Visualization Artist at Tarh-o-Takvin
January 1, 2005 - January 1, 2005
Architectural Visualization Artist
3D / Motion Graphics Artist at Kermanshah TV station
January 1, 2004 - January 1, 2004
3D / Motion Graphics Artist
3D Artist / Graphic Designer at T.A. K. Advertising Agency
January 1, 2002 - January 1, 2002
3D Artist / Graphic Designer
Private Tutor at Private Tutor
January 1, 2010 - January 1, 2010
Houdini, 3Ds Max, Photoshop, Mathematics, Physics, Chemistry and Piano
Senior Technical Artist / Tools Engineer at Cloud Imperium Games
January 1, 2015 - November 8, 2025
Shader and tool development; contributed to Star Citizen; procedural asset pipelines.
Adjunct Digital Media and 3D Professor at Seminole State College
January 1, 2015 - November 8, 2025
Teaching digital media and 3D courses.
Technical Artist - Procedural Asset Production / Tool and Shader Development at EA Sports (Tiburon)
January 1, 2015 - January 1, 2015
Procedural asset production and shader development; shipped titles PGA Tour, NCAA, NBA Live.
Intern - Film Department at Blizzard Entertainment
January 1, 2011 - January 1, 2011
Effects work and support for Diablo III.
Private Tutor at Self-employed
January 1, 2010 - January 1, 2010
Private tutoring in Houdini, 3Ds Max, Photoshop, mathematics, physics, chemistry and piano.
Senior Technical Artist at Wave XR
January 1, 2021 - January 1, 2022
Research and development in Unreal Engine for VR concert production; tools engineering and shader implementation
Lead Technical Artist at Synthesis AI
January 1, 2019 - January 1, 2020
Procedural asset production pipeline design and implementation; mass production of 3D assets and synthetic data for training deep learning models
Senior Technical Artist at Houzz
January 1, 2016 - January 1, 2019
Pipeline design and implementation; tools engineering; mass production of 3D assets
Technical Artist at EA Sports (Tiburon)
January 1, 2012 - January 1, 2015
Procedural asset production; tool and shader development; shipped titles PGA Tour (2012, 2013, 2015); NCAA 13, 14; NBA Live 14
VFX Supervisor / Technical Director at PixelPost
January 1, 2009 - January 1, 2010
Visual effects supervision / technical direction
Architectural Visualization Artist at Tarh-o-Takvin
January 1, 2004 - January 1, 2005
Architectural visualization artist
3D / Motion Graphics Artist at Kermanshah TV Station
January 1, 2002 - January 1, 2004
3D / motion graphics artist
3D Artist / Graphic Designer at T.A. K. Advertising Agency
January 1, 2000 - January 1, 2002
3D artist and graphic designer
Private Tutor at Private Tutor (self-employed)
January 1, 2000 - January 1, 2010
Houdini, 3Ds Max, Photoshop, Mathematics, Physics, Chemistry and Piano education

Education

Master of Arts in Visual Effects at Savannah College of Art and Design
January 1, 2010 - January 1, 2012
Bachelor of Creative Multimedia in Film and Animation at Multimedia University - Cyberjaya, Malaysia
January 1, 2005 - January 1, 2009
60 Credit Hours in Applied Physics at Razi University - Kermanshah, Iran
January 1, 1999 - January 1, 2002
Master of Arts in Visual Effects at Savannah College of Art and Design
January 1, 2010 - January 1, 2012
Bachelor of Creative Multimedia in Film and Animation at Multimedia University - Cyberjaya, Malaysia
January 1, 2005 - January 1, 2009
60 Credit Hours in Applied Physics at Razi University - Kermanshah, Iran
January 1, 1999 - January 1, 2002
Master of Arts in Visual Effects at Savannah College of Art and Design
January 1, 2010 - January 1, 2012
Bachelor of Creative Multimedia in Film and Animation at Multimedia University - Cyberjaya, Malaysia
January 1, 2005 - January 1, 2009
60 Credit Hours in Applied Physics at Razi University - Kermanshah, Iran
January 1, 1999 - January 1, 2002

Qualifications

VEX in Houdini CG Society Online Workshop
January 1, 2014 - November 8, 2025
Creating Maya Plugins CG Society Online Workshop
January 1, 2012 - November 8, 2025
Writing Shaders for Renderman and Mental Ray CG Society Online Workshop
January 1, 2012 - November 8, 2025
VEX in Houdini CG Society Online Workshop
January 1, 2014 - January 1, 2014
Creating Maya Plugins CG Society Online Workshop
January 1, 2012 - January 1, 2012
Writing Shaders for Renderman and Mental Ray CG Society Online Workshop
January 1, 2012 - January 1, 2012
VEX in Houdini CG Society Online Workshop – Instructor: Shawn Lipowski
January 1, 2014 - January 1, 2014
Creating Maya Plugins CG Society Online Workshop – Instructor: Karl Stiefvater
January 1, 2012 - January 1, 2012
Writing Shaders for Renderman and Mental Ray CG Society Online Workshop – Instructor: Karl Stiefvater
January 1, 2012 - January 1, 2012

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education, Healthcare, Real Estate & Construction