AS

Ali Seiffouri

Available to hire

I am Ali Seiffouri, a Senior Technical Artist with over 25 years of experience delivering mass production pipelines for digital assets across feature films, TV, games, AR/VR, and architectural visualization.

About

I am Ali Seiffouri, a Senior Technical Artist with over 25 years of experience delivering mass production pipelines for digital assets across feature films, TV, games, AR/VR, and architectural visualization. I specialize in procedural workflows, shader development, and tool design to streamline asset creation, improve production quality, and scale teams efficiently.

I enjoy blending mathematics, physics, and traditional arts to solve complex visual challenges, lead cross-disciplinary teams, and mentor others. My work spans from AAA games and blockbuster films to immersive experiences and educational visualization, always aiming to push the boundaries of what’s possible with robust, maintainable pipelines.

  • 23 years' experience
  • Joined November 2025

Industry experience

  • Media & Entertainment
  • Gaming
  • Software & Internet
  • Professional Services
  • Education
  • Healthcare
  • Real Estate & Construction

Work experience· 29 roles

Senior Technical Artist · Wave XRJan 2022 – Jan 2022 · 1 mo

R&D (Unreal Engine) for Virtual Reality Concert Production - Tools Engineering and Shader Implementation

Founder / Owner-Operator · Peganum L.L.CJan 2022 – Nov 2025 · 3 yrs 11 mos

Technical Art Consultation and Services - Procedural Asset Production / Shader and Tool Development / Visual Effects

Senior Technical Artist · Wave XRJan 2021 – Jan 2022 · 1 yr 1 mo

Research and development in Unreal Engine for VR concert production; tools engineering and shader implementation

Lead Technical Artist · Synthesis AIJan 2020 – Jan 2020 · 1 mo
Lead Technical Artist · Synthesis AIJan 2019 – Jan 2020 · 1 yr 1 mo
Senior Technical Artist · HouzzJan 2019 – Jan 2019 · 1 mo
Senior Technical Artist · HouzzJan 2016 – Jan 2019 · 3 yrs 1 mo
Technical Artist - Procedural Asset Production / Tool and Shader Development · EA Sports (Tiburon)Jan 2015 – Jan 2015 · 1 mo

Education· 9

Master of Arts in Visual Effects · Savannah College of Art and Design2010 – 2012
Bachelor of Creative Multimedia in Film and Animation · Multimedia University - Cyberjaya, Malaysia2005 – 2009
60 Credit Hours in Applied Physics · Razi University - Kermanshah, Iran1999 – 2002
Master of Arts in Visual Effects · Savannah College of Art and Design2010 – 2012

Certifications and awards· 9

VEX in Houdini CG Society Online Workshop2014 – 2025
Creating Maya Plugins CG Society Online Workshop2012 – 2025
Writing Shaders for Renderman and Mental Ray CG Society Online Workshop2012 – 2025
VEX in Houdini CG Society Online Workshop2014

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