I was part of a team developing a Souls-like game, primarily using Unreal Engine. As the team leader, my main responsibilities included game planning, game art, gameplay design, and team task allocation. During the development process, I used software such as Microsoft Office, Clip Studio Paint (CSP), Photoshop (PS), and Illustrator (AI). Additionally, since communication with the team was essential, I also worked with various 3D software, including 3ds Max, Maya, ZBrush, Substance Painter, and Blender, as well as Unreal Engine.

Selwynchin

I was part of a team developing a Souls-like game, primarily using Unreal Engine. As the team leader, my main responsibilities included game planning, game art, gameplay design, and team task allocation. During the development process, I used software such as Microsoft Office, Clip Studio Paint (CSP), Photoshop (PS), and Illustrator (AI). Additionally, since communication with the team was essential, I also worked with various 3D software, including 3ds Max, Maya, ZBrush, Substance Painter, and Blender, as well as Unreal Engine.

Available to hire

I was part of a team developing a Souls-like game, primarily using Unreal Engine.

As the team leader, my main responsibilities included game planning, game art, gameplay design, and team task allocation. During the development process, I used software such as Microsoft Office, Clip Studio Paint (CSP), Photoshop (PS), and Illustrator (AI).

Additionally, since communication with the team was essential, I also worked with various 3D software, including 3ds Max, Maya, ZBrush, Substance Painter, and Blender, as well as Unreal Engine.

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Language

English
Advanced
Chinese
Fluent
Malay
Intermediate

Work Experience

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Education

Bachelor of multimedia and game science at lunghwa university of science and technology
April 1, 2021 - January 31, 2025

Qualifications

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