I'm Sergio, an XR and AI developer with 10+ years building AR, VR, and game projects. I lead development across Unity and Unreal, architect multiplayer features, XR interactions, and production-grade 3D UI. I deliver education and retail solutions with a focus on performance, reliability, and scalable pipelines. I'm a clear communicator and team mentor who drives roadmaps, scope, and code reviews, coordinating with PMs, artists, and QA across time zones. Available immediately for remote or hybrid roles.

Sergio Fernando González Aguirre

I'm Sergio, an XR and AI developer with 10+ years building AR, VR, and game projects. I lead development across Unity and Unreal, architect multiplayer features, XR interactions, and production-grade 3D UI. I deliver education and retail solutions with a focus on performance, reliability, and scalable pipelines. I'm a clear communicator and team mentor who drives roadmaps, scope, and code reviews, coordinating with PMs, artists, and QA across time zones. Available immediately for remote or hybrid roles.

Available to hire

I’m Sergio, an XR and AI developer with 10+ years building AR, VR, and game projects. I lead development across Unity and Unreal, architect multiplayer features, XR interactions, and production-grade 3D UI. I deliver education and retail solutions with a focus on performance, reliability, and scalable pipelines.
I’m a clear communicator and team mentor who drives roadmaps, scope, and code reviews, coordinating with PMs, artists, and QA across time zones. Available immediately for remote or hybrid roles.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

Spanish; Castilian
Fluent
English
Fluent
German
Advanced

Work Experience

VR Developer and Designer at Xcelerated Consulting Group
January 1, 2025 - September 10, 2025
Built and shipped a VR language learning platform for Meta Quest (Unity). Implemented Meta Interaction SDK, hand interactions, UI Toolkit, and scene management. Added Photon multiplayer, matchmaking, voice, and session sync. Connected to backend services, leaderboards, achievements, and analytics. Designed and produced game modes (Conversation Game, Kayak Race, Find Treasure, Bingo) with KPIs. Integrated ChatGPT for adaptive NPC conversations and learner progress tracking. Profiled and refactored scenes to reduce hitches and improve stability. Managed backlog and sprints with PMs, artists, and QA across time zones.
Sr. Unity Developer at Exponential Dimensions
December 31, 2022 - September 10, 2025
Led an AR retail experience for a national bookstore chain. Deployed Immersal point cloud localization for accurate in-store AR. Built Photon-based shared AR interactions and room sync. Developed responsive 3D UI and integrated payment and product services. Released to Android and iOS and delivered documentation and handoff.
Sr. Digital Designer at Algotive
December 31, 2021 - September 10, 2025
Created a Unity pipeline for synthetic image generation for AI training. Built editor tools and automation scripts to speed dataset creation. Prototyped UIs for a government AI platform and produced AR demos.
App Designer & VR Developer at S19 Project
October 1, 2019 - September 10, 2025
Developed AR apps and 360 experiences related to the 2017 Mexico City earthquake. Integrated Vuforia, AI features, and 360 video content; managed scope, budgets, and delivery.
Creative Director AR/VR at EON Reality
December 31, 2018 - September 10, 2025
Managed teams across 3D, art, animation, and engineering for public sector clients. Shipped VR and AR training experiences for HTC Vive, mobile, and PC. Designed a police training system and eight health awareness interactives. Prepared specs, documentation, and client presentations.
VR Developer and Designer at Xcelerated Consulting Group
January 1, 2025 - September 10, 2025
Built and shipped a VR language learning platform for Meta Quest using Unity. Implemented Meta Interaction SDK, hand interactions, and scene/UI management. Added Photon multiplayer with matchmaking, voice chat, and session sync. Connected to backend services for leaderboards and analytics. Designed game modes including Conversation Game, Kayak Race, Find Treasure, and Bingo, with KPI tracking. Integrated ChatGPT for adaptive NPC conversations to monitor learner progress. Refactored scenes to reduce hitches and improve stability. Coordinated backlog with PMs, artists, and QA across time zones.
Senior Unity Developer at Exponential Dimensions
December 31, 2022 - September 10, 2025
Led an AR retail experience for a national bookstore chain. Deployed Immersal point cloud localization for in-store AR. Built Photon-based shared AR interactions and room sync. Developed responsive 3D UI and integrated payment and product services. Released to Android and iOS; documented handoffs.
Sr. Digital Designer at Algotive
December 31, 2021 - September 10, 2025
Created a Unity pipeline for synthetic image generation for AI training. Built editor tools and automation scripts to speed dataset creation. Prototyped UIs for a government AI platform and produced AR demos.
App Designer & VR Developer at S19 Project
October 1, 2019 - September 10, 2025
Developed AR apps and 360 experiences related to the 2017 Mexico City earthquake. Integrated Vuforia, AI features, and 360 video content; handled scope, budgets, and delivery.
Creative Director AR/VR at EON Reality
December 31, 2018 - September 10, 2025
Managed teams across 3D, art, animation, and engineering for public sector clients. Shipped VR and AR training experiences for HTC Vive, mobile, and PC. Designed a police training system and eight health awareness interactives. Prepared specs, documentation, and client presentations.
VR Developer and Designer at Xcelerated Consulting Group
January 1, 2025 - September 10, 2025
Built and shipped a VR language learning platform for Meta Quest using Unity; implemented Meta Interaction SDK, hand interactions, UI Toolkit, and scene management; added Photon-based multiplayer, matchmaking, voice chat, and session synchronization; connected backend services for leaderboards, achievements, and analytics; designed game modes (Conversation Game, Kayak Race, Find Treasure, Bingo) with KPIs; integrated ChatGPT for adaptive NPC conversations tracking learner progress; profiled and refactored scenes to reduce hitches; managed backlog and sprints with PMs, artists, and QA across time zones.
Senior Unity Developer at Exponential Dimensions
December 31, 2022 - September 10, 2025
Led an AR retail experience for a national bookstore chain; deployed Immersal point cloud localization for accurate in-store AR; built Photon-based shared AR interactions and room synchronization; developed responsive 3D UI and integrated payment and product services; released to Android and iOS; delivered documentation and handoff.
Sr. Digital Designer at Algotive
December 31, 2021 - September 10, 2025
Created a Unity pipeline for synthetic image generation for AI training; built editor tools and automation scripts to speed up dataset creation; prototyped UIs for a government AI platform and produced AR demos.
App Designer & VR Developer at S19 Project
October 1, 2019 - September 10, 2025
Developed AR apps and 360 experiences related to the 2017 Mexico City earthquake; integrated Vuforia, AI features, and 360 video content; handled scope, budgets, and delivery.
Creative Director AR/VR at EON Reality
December 31, 2018 - September 10, 2025
Managed teams across 3D, art, animation, and engineering for public sector clients; shipped VR and AR training experiences for HTC Vive, mobile, and PC; designed a police training system and eight health awareness interactives; prepared specs, documentation, and client presentations.
Professor of programming and video game creation at University of the Incarnate Word
December 31, 2024 - September 10, 2025
Taught game programming, level design, and interactive app development; advised final projects and mentored teams from idea to launch.
Professor at IBERO Puebla
December 31, 2021 - September 10, 2025
Unity, AR and VR interactive development, UX/UI for games; built course materials, labs, rubrics, and assessments.
Professor at Universidad de las Américas Puebla
December 31, 2020 - September 10, 2025
Courses in game production and design, capstone guidance and reviews.
VR Developer and Designer at Xcelerated Consulting Group
January 1, 2025 - September 10, 2025
Built and shipped a VR language learning platform for Meta Quest using Unity. Implemented Meta Interaction SDK, hand interactions, UI Toolkit, and scene management. Added Photon multiplayer, matchmaking, voice, and session sync. Connected to backend services, leaderboards, achievements, and analytics. Designed and produced game modes (Conversation Game, Kayak Race, Find Treasure, Bingo) with KPIs. Integrated ChatGPT for adaptive NPC conversations that track learner progress. Profiled and refactored scenes to cut hitches and improve stability. Managed backlog and sprints with PMs, artists, and QA across time zones.
Sr. Unity Developer at Exponential Dimensions
December 31, 2022 - September 10, 2025
Led an AR retail experience for a national bookstore chain. Deployed Immersal point cloud localization to support accurate in-store AR. Built Photon based shared AR interactions and room sync. Developed responsive 3D UI and integrated payment and product services. Released to Android and iOS and delivered documentation and handoff.
Sr. Digital Designer at Algotive
December 31, 2021 - September 10, 2025
Created a Unity pipeline for synthetic image generation for AI training. Built editor tools and automation scripts to speed up dataset creation. Prototyped UIs for a government AI platform and produced AR demos.
App Designer & VR Developer at S19 Project
October 1, 2019 - September 10, 2025
Developed AR apps and 360 experiences related to the 2017 Mexico City earthquake. Integrated Vuforia, AI features, and 360 video content, handled scope, budgets, and delivery.
Creative Director AR/VR at EON Reality
December 31, 2018 - September 10, 2025
Managed teams across 3D, art, animation, and engineering for public sector clients. Shipped VR and AR training experiences for HTC Vive, mobile, and PC. Designed a police training system and eight health awareness interactives. Prepared specs, documentation, and client presentations.
Professor of Programming and Video Game Creation at University of the Incarnate Word
December 31, 2024 - September 10, 2025
Taught game programming, level design, and interactive app development. Advised final projects and mentored teams from idea to launch.
Game Design and Development Professor at IBERO Puebla
December 31, 2021 - September 10, 2025
Unity, AR and VR interactive development, and UX UI for games. Built course materials, labs, rubrics, and assessments.
Game Design and Development Professor at Universidad de las Américas Puebla
December 31, 2020 - September 10, 2025
Courses in game production and design, capstone guidance and reviews.

Education

UX/UI Design at Google (Online)
January 1, 2021 - September 10, 2025
Interaction Design and Digital Animation at Iberoamerican University
January 11, 2030 - May 1, 2013
Google UX/UI Design Certification at Google
January 1, 2021 - September 10, 2025
Interaction Design and Digital Animation at Iberoamerican University
January 11, 2030 - May 1, 2013
Google UX/UI Design Online Certificate at Google
January 1, 2021 - December 31, 2021
Interaction Design and Digital Animation Graduation Project: Serious Game (Promoting exercise in children) at Iberoamerican University
January 11, 2030 - May 1, 2013
UX/UI Design Certificate (Google) at Google
January 1, 2021 - December 31, 2021
Interaction Design and Digital Animation at Iberoamerican University
January 11, 2030 - May 1, 2013

Qualifications

Google UX/UI Design Certification
January 1, 2021 - September 10, 2025
Graduation Project: Serious Game (Interdisciplinary)
January 11, 2030 - May 1, 2013
Graduation Project: Serious Game (Promoting exercise in children)
January 11, 2030 - May 1, 2013
Google UX/UI Design Online Certificate
January 1, 2021 - December 31, 2021
UX/UI Design Certificate (Google)
January 1, 2021 - December 31, 2021
Interaction Design and Digital Animation – Graduation
January 11, 2030 - May 1, 2013

Industry Experience

Media & Entertainment, Software & Internet, Education, Government, Retail, Gaming, Professional Services